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Home/r/IndieDev/2025-07-09/#quirky-menu-active-ragdoll-game-feedback
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Made a silly quirky menu screen for my active ragdoll game… thought?

r/IndieDev
7/8/2025

Content Summary

Developer shares a quirky menu screen design for their active ragdoll physics-based game, seeking community feedback on the unconventional aesthetic approach and UI/UX design choices. The post focuses on validating design decisions through peer review.

Opinion Analysis

Mainstream opinion suggests the quirky design adds personality and could become a unique selling point. Some users debate whether the unconventional style might alienate certain player demographics. Designers emphasize the importance of balancing novelty with usability. Developers recommend A/B testing different versions to validate assumptions.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No specific SaaS tools mentioned---

USER NEEDS

Pain Points:

  • Need feedback on UI/UX design elements
  • Uncertainty about quirky style reception

Problems to Solve:

  • Validating game menu design choices
  • Gauging player interest in unconventional aesthetics

Potential Solutions:

  • Community feedback collection
  • A/B testing different design approaches

GROWTH FACTORS

Effective Strategies:

  • Leveraging community engagement for feedback

Marketing & Acquisition:

  • Showcasing unique visual elements for attention

Monetization & Product:

  • Using distinctive aesthetics as potential USP

User Engagement:

  • Social media sharing of quirky design elements
  • Building anticipation through teaser content