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Content Summary
A Reddit discussion in r/IndieDev where aspiring game developers share methods for generating game ideas. Common approaches include identifying gaps in existing games, personal creative processes, adapting existing mechanics, and using organizational tools like Obsidian. Many emphasize starting small with core mechanics and expanding gradually. The thread highlights challenges in idea filtering, scope management, and maintaining development momentum.
Opinion Analysis
Mainstream opinions emphasize solving personal frustrations with existing games and starting with small, manageable projects. There's strong consensus around 'scratching your own itch' as a development philosophy. Controversial aspects emerge around idea generation - some find it effortless while others struggle with abundance. Debate exists between structured planning (using tools like Obsidian) vs organic development approaches. Notable division between developers prioritizing personal creative vision versus those analyzing market gaps.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Obsidian | N/A | Knowledge Management | Used for organizing game ideas and features across projects |
Steam | store.steampowered.com | Game Distribution | Platform for game publishing and community engagement |
itch.io | itch.io | Game Distribution | Used for hosting game jam entries and indie game releases |
USER NEEDS
Pain Points:
- Existing games lack desired mechanics/themes
- Difficulty filtering/prioritizing ideas
- Scope creep in early development stages
- Balancing creativity with technical limitations
Problems to Solve:
- Creating games that address unmet player needs
- Developing focused game concepts from abundant ideas
- Maintaining motivation through development process
- Adapting existing mechanics with unique twists
Potential Solutions:
- Start with core mechanics and expand gradually
- Use knowledge management tools (e.g., Obsidian) for organization
- Participate in game jams for focused development
- Analyze existing games to identify improvement opportunities
GROWTH FACTORS
Effective Strategies:
- Leveraging game jams for rapid prototyping
- Analyzing competitor weaknesses for differentiation
- Building community through early Steam page creation
Marketing & Acquisition:
- Using meme culture for viral potential (e.g., Santa Dark Souls boss)
- Targeting underserved niches (e.g., cyberpunk city builders)
- Cross-generational appeal strategies
Monetization & Product:
- Controller-first design for mobile/portable play
- Procedural generation for replay value
- Thematic integration of social commentary
User Engagement:
- Early community building through development updates
- Leveraging existing IP/fandoms (e.g., Gundam, D&D)
- Creating accessible entry points to genres (e.g., Souls-like for new players)