21 of 30
Home/r/IndieDev/2025-07-09/#game-idea-generation-strategies-indie-devs
13

How did you come up with your idea/ideas?

r/IndieDev
7/9/2025

Content Summary

A Reddit discussion in r/IndieDev where aspiring game developers share methods for generating game ideas. Common approaches include identifying gaps in existing games, personal creative processes, adapting existing mechanics, and using organizational tools like Obsidian. Many emphasize starting small with core mechanics and expanding gradually. The thread highlights challenges in idea filtering, scope management, and maintaining development momentum.

Opinion Analysis

Mainstream opinions emphasize solving personal frustrations with existing games and starting with small, manageable projects. There's strong consensus around 'scratching your own itch' as a development philosophy. Controversial aspects emerge around idea generation - some find it effortless while others struggle with abundance. Debate exists between structured planning (using tools like Obsidian) vs organic development approaches. Notable division between developers prioritizing personal creative vision versus those analyzing market gaps.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
ObsidianN/AKnowledge ManagementUsed for organizing game ideas and features across projects
Steamstore.steampowered.comGame DistributionPlatform for game publishing and community engagement
itch.ioitch.ioGame DistributionUsed for hosting game jam entries and indie game releases

USER NEEDS

Pain Points:

  • Existing games lack desired mechanics/themes
  • Difficulty filtering/prioritizing ideas
  • Scope creep in early development stages
  • Balancing creativity with technical limitations

Problems to Solve:

  • Creating games that address unmet player needs
  • Developing focused game concepts from abundant ideas
  • Maintaining motivation through development process
  • Adapting existing mechanics with unique twists

Potential Solutions:

  • Start with core mechanics and expand gradually
  • Use knowledge management tools (e.g., Obsidian) for organization
  • Participate in game jams for focused development
  • Analyze existing games to identify improvement opportunities

GROWTH FACTORS

Effective Strategies:

  • Leveraging game jams for rapid prototyping
  • Analyzing competitor weaknesses for differentiation
  • Building community through early Steam page creation

Marketing & Acquisition:

  • Using meme culture for viral potential (e.g., Santa Dark Souls boss)
  • Targeting underserved niches (e.g., cyberpunk city builders)
  • Cross-generational appeal strategies

Monetization & Product:

  • Controller-first design for mobile/portable play
  • Procedural generation for replay value
  • Thematic integration of social commentary

User Engagement:

  • Early community building through development updates
  • Leveraging existing IP/fandoms (e.g., Gundam, D&D)
  • Creating accessible entry points to genres (e.g., Souls-like for new players)