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Home/r/IndieDev/2025-07-08/#testing-knife-assassinations-stealth-takedowns
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Testing out our knife assassinations 🗡️

r/IndieDev
7/8/2025

Content Summary

Developer shares progress on testing stealth takedown mechanics in their game, demonstrating both bare-handed and knife-based combat approaches. The post focuses on gameplay mechanics development without mentioning specific tools or business strategies.

Opinion Analysis

Mainstream focus on gameplay mechanics refinement. No conflicting opinions present as comments section is empty. Primary perspective shows interest in combat system versatility through multiple takedown methods. Community engagement appears limited due to lack of comments.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No specific SaaS tools mentioned---

USER NEEDS

Pain Points:

  • No explicit user pain points mentioned

Problems to Solve:

  • Testing and refining stealth takedown mechanics
  • Implementing multiple combat approaches (bare hands/melee weapons)

Potential Solutions:

  • Iterative testing of combat animations
  • Balancing different combat methods

GROWTH FACTORS

Effective Strategies:

  • No SaaS business strategies mentioned

Marketing & Acquisition:

  • Community engagement through development updates

Monetization & Product:

  • No monetization details provided

User Engagement:

  • Sharing work-in-progress features for feedback