54
Steam achievements implement! Just quick question... Which palette do you like better?
r/IndieDev
7/8/2025
Content Summary
The developer is seeking community feedback on Steam achievement color palettes (Option A vs B) for their game Kings Guard. While Option A (greener) offers better contrast and nostalgic Gameboy vibes, Option B matches the game's UI better. The discussion reveals design considerations between visual pop vs consistency, with most users preferring A but some advocating for UI-aligned B. The developer engages actively, considering both perspectives while promoting their Steam demo.
Opinion Analysis
Mainstream opinion strongly favors Option A (green palette) for its higher contrast and nostalgic Gameboy aesthetic. However, a significant minority advocates for Option B to maintain UI consistency. Key debates revolve around:
- Visibility vs Thematic Consistency: Whether achievements should stand out (A) or blend with game UI (B)
- Functional Design: Suggestions to use both palettes for different states (locked/unlocked)
- Nostalgia Factor: Some users specifically value the retro gaming reference in Option A
- Platform Requirements: Acknowledgement of Steam's branding constraints affecting design choices
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com | Game Distribution Platform | Achievements system, Store branding colors |
USER NEEDS
Pain Points:
- Difficulty choosing achievement color palettes that align with both in-game aesthetics and Steam branding
- Uncertainty about whether achievements should match game UI or stand out
- Balancing visual consistency with platform requirements
Problems to Solve:
- Selecting optimal achievement design that maintains game identity
- Creating achievements that are visually distinct yet cohesive
- Addressing platform-specific design constraints
Potential Solutions:
- Use higher contrast colors for better visibility (Option A)
- Maintain UI consistency through matching colors (Option B)
- Differentiate locked/unlocked states through color variations
- Combine both palettes for different achievement types
GROWTH FACTORS
Effective Strategies:
- Leveraging community feedback for design decisions
- Maintaining consistent branding across platforms
Marketing & Acquisition:
- Direct Steam wishlist calls-to-action in comments
- Showcasing visual development progress for engagement
Monetization & Product:
- Using achievement systems as engagement mechanics
- Balancing aesthetic consistency with functional visibility
User Engagement:
- Interactive developer-community discussions
- Referencing nostalgic design elements (Gameboy palette)
- Regular progress updates through Steam demos