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Home/r/IndieDev/2025-07-08/#steam-achievements-color-palette-preference
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Steam achievements implement! Just quick question... Which palette do you like better?

r/IndieDev
7/8/2025

Content Summary

The developer is seeking community feedback on Steam achievement color palettes (Option A vs B) for their game Kings Guard. While Option A (greener) offers better contrast and nostalgic Gameboy vibes, Option B matches the game's UI better. The discussion reveals design considerations between visual pop vs consistency, with most users preferring A but some advocating for UI-aligned B. The developer engages actively, considering both perspectives while promoting their Steam demo.

Opinion Analysis

Mainstream opinion strongly favors Option A (green palette) for its higher contrast and nostalgic Gameboy aesthetic. However, a significant minority advocates for Option B to maintain UI consistency. Key debates revolve around:

  1. Visibility vs Thematic Consistency: Whether achievements should stand out (A) or blend with game UI (B)
  2. Functional Design: Suggestions to use both palettes for different states (locked/unlocked)
  3. Nostalgia Factor: Some users specifically value the retro gaming reference in Option A
  4. Platform Requirements: Acknowledgement of Steam's branding constraints affecting design choices

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.comGame Distribution PlatformAchievements system, Store branding colors

USER NEEDS

Pain Points:

  • Difficulty choosing achievement color palettes that align with both in-game aesthetics and Steam branding
  • Uncertainty about whether achievements should match game UI or stand out
  • Balancing visual consistency with platform requirements

Problems to Solve:

  • Selecting optimal achievement design that maintains game identity
  • Creating achievements that are visually distinct yet cohesive
  • Addressing platform-specific design constraints

Potential Solutions:

  • Use higher contrast colors for better visibility (Option A)
  • Maintain UI consistency through matching colors (Option B)
  • Differentiate locked/unlocked states through color variations
  • Combine both palettes for different achievement types

GROWTH FACTORS

Effective Strategies:

  • Leveraging community feedback for design decisions
  • Maintaining consistent branding across platforms

Marketing & Acquisition:

  • Direct Steam wishlist calls-to-action in comments
  • Showcasing visual development progress for engagement

Monetization & Product:

  • Using achievement systems as engagement mechanics
  • Balancing aesthetic consistency with functional visibility

User Engagement:

  • Interactive developer-community discussions
  • Referencing nostalgic design elements (Gameboy palette)
  • Regular progress updates through Steam demos