Home/r/IndieDev/2025-07-08/#game-logo-design-feedback-comparison
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Which one is better?

r/IndieDev
7/8/2025

Content Summary

The post discusses a game logo design dilemma between two versions: one minimalist with prominent text (top) and another with added building elements for storytelling (bottom). Most commenters prefer the bottom version for its atmospheric context and storytelling potential, though some suggest combining elements from both designs. Key considerations include text visibility, contextual clarity, and adaptability for different use cases like Steam capsules and headers.

Opinion Analysis

Mainstream opinion (80% of comments) favors the bottom design for its storytelling elements and atmospheric context. Key supporters like u/RottenHedgehog emphasize environmental storytelling value.

Controversial viewpoints:

  • u/MagmaticDemon argues top version's simplicity creates better mystery
  • u/CorporatePotato questions building's relevance without context
  • u/Zirchis critiques building scale accuracy

Notable suggestions:

  • Hybrid approach combining both versions (u/PiccoloMinimum4445)
  • Context-dependent usage (u/tobiski)
  • Text size adjustments (multiple users)

SAAS TOOLS

SaaSURLCategoryFeatures/Notes

USER NEEDS

Pain Points:

  • Text visibility issues in logo designs
  • Balancing visual elements with text prominence
  • Contextual clarity for game theme/atmosphere

Problems to Solve:

  • Creating eye-catching logos that maintain readability
  • Conveying game atmosphere/storytelling through design
  • Adapting logo variations for different use cases (e.g., headers vs capsules)

Potential Solutions:

  • Combine elements from different versions (building + larger text)
  • Create adaptable logo variations for different contexts
  • Use symbolic elements to enhance storytelling

GROWTH FACTORS

Effective Strategies:

  • Community-driven design validation
  • Iterative design based on user feedback

Marketing & Acquisition:

  • Showcasing work on platforms like Steam for visibility
  • Encouraging wishlist engagement from potential players

Monetization & Product:

  • Balancing aesthetic appeal with functional clarity
  • Developing adaptable branding elements

User Engagement:

  • Direct interaction with community feedback
  • Maintaining positive developer-player relationships