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Home/r/IndieDev/2025-07-08/#game-demo-card-battles-visual-novel-dungeon-crawler-mix
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Our game has a new demo - we added Card Battles to complete the mix of Visual Novel and Dungeon Crawler. Or is that too many features?

r/IndieDev
7/8/2025

Content Summary

Developer RottenHedgehog introduces a new demo for their game combining Visual Novel, Dungeon Crawler, and newly added Card Battle mechanics. The post seeks community feedback about potential feature overload while showcasing their genre-blending approach. No specific SaaS tools mentioned in the original content.

Opinion Analysis

Mainstream opinion focuses on supporting genre innovation but cautions about feature overload. Developers emphasize the value of community feedback for iteration, while some users debate whether card mechanics enhance or complicate the core experience. A notable debate exists between pursuing genre fusion innovation versus maintaining gameplay focus.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No specific SaaS tools mentioned---

USER NEEDS

Pain Points:

  • Uncertainty about feature overload in game design

Problems to Solve:

  • Balancing multiple gameplay mechanics (Visual Novel, Dungeon Crawler, Card Battles)
  • Determining optimal feature mix for player engagement

Potential Solutions:

  • User testing with new demo version
  • Community feedback collection
  • Gradual feature integration approach

GROWTH FACTORS

Effective Strategies:

  • Combining multiple gameplay genres for innovation

Marketing & Acquisition:

  • Demo releases for user feedback
  • Community engagement through Reddit posts

Monetization & Product:

  • Feature integration testing for product-market fit
  • Hybrid genre development approach

User Engagement:

  • Direct developer-community interaction
  • Public demo releases for feedback collection