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Our game has a new demo - we added Card Battles to complete the mix of Visual Novel and Dungeon Crawler. Or is that too many features?
r/IndieDev
7/8/2025
Content Summary
Developer RottenHedgehog introduces a new demo for their game combining Visual Novel, Dungeon Crawler, and newly added Card Battle mechanics. The post seeks community feedback about potential feature overload while showcasing their genre-blending approach. No specific SaaS tools mentioned in the original content.
Opinion Analysis
Mainstream opinion focuses on supporting genre innovation but cautions about feature overload. Developers emphasize the value of community feedback for iteration, while some users debate whether card mechanics enhance or complicate the core experience. A notable debate exists between pursuing genre fusion innovation versus maintaining gameplay focus.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
No specific SaaS tools mentioned | - | - | - |
USER NEEDS
Pain Points:
- Uncertainty about feature overload in game design
Problems to Solve:
- Balancing multiple gameplay mechanics (Visual Novel, Dungeon Crawler, Card Battles)
- Determining optimal feature mix for player engagement
Potential Solutions:
- User testing with new demo version
- Community feedback collection
- Gradual feature integration approach
GROWTH FACTORS
Effective Strategies:
- Combining multiple gameplay genres for innovation
Marketing & Acquisition:
- Demo releases for user feedback
- Community engagement through Reddit posts
Monetization & Product:
- Feature integration testing for product-market fit
- Hybrid genre development approach
User Engagement:
- Direct developer-community interaction
- Public demo releases for feedback collection