26 of 49
Home/r/IndieDev/2025-07-08/#fishing-horror-game-prototype-feedback
15

We're testing a very early prototype of our fishing horror game.

r/IndieDev
7/8/2025

Content Summary

Developers are seeking feedback on an early prototype fishing horror game (10-20 minute playtime). Offering early demo access, credits, or payment for playtesters. Community members express interest in the unique concept while emphasizing the importance of gameplay mechanics and atmospheric design.

Opinion Analysis

Mainstream opinions show enthusiasm for the unique horror-fishing concept and recognition of its potential. Key suggestions focus on:

  1. Need to clarify gameplay mechanics/loop (AlyciaFear)
  2. Importance of atmospheric sound design (absolutely_regarded)
  3. Validation of core concept viability (BackyerdStudios)

No direct conflicts, but implicit debate between focusing on core mechanics vs atmospheric elements. Some tension between offering monetary vs non-monetary incentives for testers.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No specific SaaS tools mentioned---

USER NEEDS

Pain Points:

  • Need for feedback on game fun factor and potential
  • Uncertainty about game's viability for full development

Problems to Solve:

  • Determining if core gameplay is engaging enough
  • Assessing market interest for horror fishing concept

Potential Solutions:

  • Offering incentives for playtesting (early access, credits, payment)
  • Gathering feedback on gameplay mechanics and atmosphere

GROWTH FACTORS

Effective Strategies:

  • Early community engagement through playtesting

Marketing & Acquisition:

  • Incentivized feedback collection (early access, credits)

Monetization & Product:

  • Considering hybrid reward system (recognition vs monetary)

User Engagement:

  • Building anticipation through exclusive demo access
  • Creating personal investment via credit inclusion