14 of 49
Home/r/IndieDev/2025-07-08/#first-game-release-after-two-years
30

2 years later and I'm finally releasing my first game next week!

r/IndieDev
7/8/2025

Content Summary

Developer u/Lolnoobwut1 announces the upcoming release of their first game 'Seconds Till Destruction' after two years of development. The top-down shooter shows influences from Hotline Miami and other games. The post focuses on Steam wishlist promotion and receives congratulatory comments from the indie game community.

Opinion Analysis

Mainstream opinions celebrate the developer's achievement and show support through wishlisting. The community emphasizes perseverance in long development cycles. No conflicting opinions present, but discussions highlight the importance of:

  1. Nostalgic game influences (Hotline Miami)
  2. Steam wishlist system for indie success
  3. Community support in niche subreddits

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.comGame DistributionPlatform for game publishing and wishlisting

USER NEEDS

Pain Points:

  • Long development cycles (2 years for first game)

Problems to Solve:

  • Completing and releasing a game project
  • Gaining visibility for indie games

Potential Solutions:

  • Utilizing Steam wishlist system for pre-launch visibility
  • Leveraging community engagement through Reddit announcements

GROWTH FACTORS

Effective Strategies:

  • Early wishlist collection through Steam

Marketing & Acquisition:

  • Social media announcements (Reddit)
  • Community engagement in niche forums (r/IndieDev)

Monetization & Product:

  • Free marketing through platform features (Steam wishlist)

User Engagement:

  • Direct interaction with community members
  • Sharing development journey to build anticipation