30
2 years later and I'm finally releasing my first game next week!
r/IndieDev
7/8/2025
Content Summary
Developer u/Lolnoobwut1 announces the upcoming release of their first game 'Seconds Till Destruction' after two years of development. The top-down shooter shows influences from Hotline Miami and other games. The post focuses on Steam wishlist promotion and receives congratulatory comments from the indie game community.
Opinion Analysis
Mainstream opinions celebrate the developer's achievement and show support through wishlisting. The community emphasizes perseverance in long development cycles. No conflicting opinions present, but discussions highlight the importance of:
- Nostalgic game influences (Hotline Miami)
- Steam wishlist system for indie success
- Community support in niche subreddits
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com | Game Distribution | Platform for game publishing and wishlisting |
USER NEEDS
Pain Points:
- Long development cycles (2 years for first game)
Problems to Solve:
- Completing and releasing a game project
- Gaining visibility for indie games
Potential Solutions:
- Utilizing Steam wishlist system for pre-launch visibility
- Leveraging community engagement through Reddit announcements
GROWTH FACTORS
Effective Strategies:
- Early wishlist collection through Steam
Marketing & Acquisition:
- Social media announcements (Reddit)
- Community engagement in niche forums (r/IndieDev)
Monetization & Product:
- Free marketing through platform features (Steam wishlist)
User Engagement:
- Direct interaction with community members
- Sharing development journey to build anticipation