5
Skigill, a bullet hell survivor with huge skill trees. Playtesters wanted!
r/IndieDev
7/4/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com/app/3657180/Skigill/ | Game Distribution Platform | Digital distribution, wishlisting, sales (40% off mentioned for previous game) |
Discord | https://discord.gg/AKYR4nS8NX | Community Platform | Playtest coordination, community building, direct developer interaction |
Kickstarter | https://www.kickstarter.com/projects/778295166/havenlocked | Crowdfunding Platform | Project funding, community engagement for upcoming game |
USER NEEDS
Pain Points:
- Need for playtesting assistance to balance gameplay and fix bugs
- Desire for varied build experimentation in shorter play sessions
Problems to Solve:
- Balancing game mechanics before release
- Creating engaging progression systems (skill trees)
- Managing multiple game development projects simultaneously
Potential Solutions:
- Organized playtesting through Discord community
- Implementing modular skill tree systems inspired by FFX sphere grid
- Cross-promotion between game titles (Master Key ↔ Skigill ↔ Havenlocked)
GROWTH FACTORS
Effective Strategies:
- Leveraging existing audience from previous successful game (Master Key)
- Simultaneous development of complementary game genres (Zeldalike ↔ Bullet Hell)
Marketing & Acquisition:
- Steam wishlist campaigns for upcoming releases
- Discount promotions for previous titles (40% off Master Key)
- Kickstarter integration for new project funding
Monetization & Product:
- Multi-platform distribution (Steam, Switch, GoG)
- Shorter gameplay format enabling replayability
- Nostalgic mechanics adaptation (FFX sphere grid inspiration)
User Engagement:
- Discord community building for playtesting and feedback
- Cross-promotion between game projects in developer portfolio
- Early access opportunities through organized playtests