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Testing a few dialogue box designs for my game. Which one do you like the most?
r/IndieDev
7/4/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
WebAIM Contrast Checker | https://webaim.org/resources/contrastchecker/ | Design Tools | Contrast checking for accessibility and readability |
USER NEEDS
Pain Points:
- Difficulty choosing between design consistency and personal preference
- Text readability issues due to low contrast between background and text
- Balancing aesthetic appeal with functional clarity
Problems to Solve:
- Selecting optimal dialogue box design for game UI
- Ensuring text legibility while maintaining art style consistency
- Deciding between developer preference and user feedback
Potential Solutions:
- Use contrast checker tools (e.g., WebAIM) to improve readability
- Combine preferred design elements from multiple options (e.g., shape of 2 with colors of 1)
- Utilize different styles for different UI elements (e.g., using style 3 for notifications)
GROWTH FACTORS
Effective Strategies:
- Providing accessibility-focused design tools
- Offering modular solutions that allow element combination
Marketing & Acquisition:
- Community engagement through design feedback collection
- Demonstrating practical utility through specific use cases (e.g., game UI design)
Monetization & Product:
- Freemium model with basic contrast checking and premium features
- Developing specialized tools for niche markets (game development)
User Engagement:
- Building communities around specific use cases (indie game dev subreddits)
- Encouraging user-generated content through design sharing
- Implementing referral systems through developer communities