7
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
No specific SaaS tools mentioned | N/A | N/A | N/A |
USER NEEDS
Pain Points:
- Difficulty marketing top-down view gameplay
- Tricky control scheme issues
- Motion sickness concerns in 3rd person view
- UI visibility challenges (side roads, navigation)
- Reduced goofiness/fun factor in 3rd person
Problems to Solve:
- Improve game marketability
- Enhance player controls
- Maintain visibility of environmental elements (rooftops)
- Prevent motion sickness
- Balance gameplay fun between perspectives
Potential Solutions:
- Implement improved 3rd person camera with motion sickness prevention
- Develop rotating mini-map that matches camera perspective
- Optimize frame rate for better experience
- Adjust AI behavior for better side road visibility
- Maintain multiple control schemes as options
GROWTH FACTORS
Effective Strategies:
- User testing and feedback collection
- Iterative game design based on player input
Marketing & Acquisition:
- Visual presentation optimization for marketing
- Side-by-side comparison content creation
Monetization & Product:
- Balancing core gameplay identity with accessibility
- Feature development based on UI/UX improvements
User Engagement:
- Community involvement in design decisions
- Sharing development progress updates
- Addressing player comfort concerns (motion sickness)