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Latest look at my solo dev retro-futuristic game — cold rain, moody lights, towering buildings, and quiet control. Curious what you think!
r/IndieDev
7/3/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Cascadeur | Animation Software | Retargeting magic in UE, animation editing pipeline | |
Unreal Engine (UE) | Game Engine | Animation retargeting, game development pipeline |
USER NEEDS
Pain Points:
- Generic/impersonal NPC animations
- Difficulty creating custom animations without experience
- Need to optimize frame rates in compiled builds
Problems to Solve:
- Creating more tailored NPC animations
- Improving animation quality without professional experience
- Communicating development progress effectively in marketing materials
Potential Solutions:
- Using Cascadeur for animation creation/editing
- Leveraging UE's retargeting capabilities
- Separating before/after comparisons in dedicated YouTube videos
GROWTH FACTORS
Effective Strategies:
- Showcasing development progress through Steam page
- Creating atmospheric YouTube trailers
Marketing & Acquisition:
- Steam page promotion in Reddit posts
- Using moody atmospheric trailers to build hype
- Engaging directly with community feedback
Monetization & Product:
- Free collaboration offers for sound design (hobbyist talent acquisition)
- Multiple narrative paths as product differentiator
User Engagement:
- Direct developer interaction in comment threads
- Public beta development updates
- Soliciting community feedback on specific pain points