Home/r/IndieDev/2025-07-03/#4050
102

After A Rocky Start And A Lot Of Sleepless Weeks, My Game's Recent Reviews Have Been All Positive

r/IndieDev
7/2/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.comGame Distribution PlatformGame hosting, reviews, community features
DiscordNot specifiedCommunity PlatformCommunity building, feedback collection

USER NEEDS

Pain Points:

  • Insufficient playtesting leading to post-launch bugs
  • Negative reviews due to technical issues (save game problems, object clipping)
  • Limited playtester availability (only 20 testers)
  • Stress and time pressure during post-launch bug fixing

Problems to Solve:

  • How to identify and fix bugs before launch
  • How to scale playtesting beyond small groups
  • How to manage post-launch support efficiently
  • How to convert negative reviews into positive experiences

Potential Solutions:

  • Increase playtester pool to at least 100 people
  • Use video call screen-sharing for real-time feedback during playtesting
  • Collect written feedback from testers who prefer not to share screens
  • Dedicate 1-2 weeks post-launch solely for bug fixes
  • Build community via Discord/email for future playtesting

GROWTH FACTORS

Effective Strategies:

  • Continuous post-launch updates to address user feedback
  • Building a loyal community for organic marketing

Marketing & Acquisition:

  • Leveraging community ambassadors (core fans) for word-of-mouth
  • Post-launch support as a marketing tool (fixes demonstrate commitment)

Monetization & Product:

  • Prioritizing bug fixes to improve product quality and reviews
  • Iterative development based on user reports

User Engagement:

  • Using Discord and email lists to maintain fan relationships
  • Encouraging community participation in playtesting
  • Transparent communication about updates (selective announcements for major changes)