5
According to the game's storyline, our candy factory is converted into a weapons factory during World War II by government order. To remind players of this outside of the story sequences, I decided to hide candy boxes inside the factory. What else can I do to support the environmental storytelling?
r/IndieDev
7/1/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
None mentioned | N/A | N/A | N/A |
USER NEEDS
Pain Points:
- Difficulty in conveying historical transformation of factory setting through environmental storytelling
- Need to subtly remind players of factory's original purpose without explicit narrative sequences
Problems to Solve:
- How to visually represent factory's transition from candy production to weapons manufacturing
- Creating immersive environmental cues that support game lore
Potential Solutions:
- Hidden candy boxes (implemented)
- Modified signage (e.g., 'Sugar bombs' with 'sugar' crossed out)
- Workers consuming candy products
- Layered decor showing original factory elements beneath military additions
- Preserved candy-themed safety signs/jingles in operational areas
- Reference Portal games' environmental storytelling techniques
GROWTH FACTORS
Effective Strategies:
- None directly mentioned
Marketing & Acquisition:
- Sharing game links in relevant discussions (Steam store promotion)
Monetization & Product:
- N/A
User Engagement:
- Community feedback solicitation for game design improvements
- Referencing successful games (Portal) for inspiration