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Home/r/IndieDev/2025-07-02/#3982
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According to the game's storyline, our candy factory is converted into a weapons factory during World War II by government order. To remind players of this outside of the story sequences, I decided to hide candy boxes inside the factory. What else can I do to support the environmental storytelling?

r/IndieDev
7/1/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
None mentionedN/AN/AN/A

USER NEEDS

Pain Points:

  • Difficulty in conveying historical transformation of factory setting through environmental storytelling
  • Need to subtly remind players of factory's original purpose without explicit narrative sequences

Problems to Solve:

  • How to visually represent factory's transition from candy production to weapons manufacturing
  • Creating immersive environmental cues that support game lore

Potential Solutions:

  • Hidden candy boxes (implemented)
  • Modified signage (e.g., 'Sugar bombs' with 'sugar' crossed out)
  • Workers consuming candy products
  • Layered decor showing original factory elements beneath military additions
  • Preserved candy-themed safety signs/jingles in operational areas
  • Reference Portal games' environmental storytelling techniques

GROWTH FACTORS

Effective Strategies:

  • None directly mentioned

Marketing & Acquisition:

  • Sharing game links in relevant discussions (Steam store promotion)

Monetization & Product:

  • N/A

User Engagement:

  • Community feedback solicitation for game design improvements
  • Referencing successful games (Portal) for inspiration