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Home/r/IndieDev/2025-07-02/#3904
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After 5 long years of game dev, my little puzzle game has a demo on Steam

r/IndieDev
7/1/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.comGame Distribution PlatformGame demo hosting and distribution

USER NEEDS

Pain Points:

  • Long development time for solo developers
  • Balancing game development with full-time job
  • Low visibility for indie games

Problems to Solve:

  • Getting game visibility and wishlists
  • Reaching target audience effectively
  • Overcoming regional restrictions (e.g., game not viewable in Germany)

Potential Solutions:

  • Posting on relevant subreddits (e.g., r/playmygame, r/DestroyMyGame)
  • Leveraging Steam platform features
  • Addressing regional availability issues

GROWTH FACTORS

Effective Strategies:

  • Releasing demos to build anticipation
  • Long-term iterative development

Marketing & Acquisition:

  • Community engagement on Reddit
  • Cross-posting to niche subreddits
  • Wishlist conversion strategy

Monetization & Product:

  • Free demo model to drive full game sales
  • Art-focused differentiation strategy
  • Targeting August 2025 release window

User Engagement:

  • Sharing development journey on social media
  • Responding to community feedback
  • Creating visually unique art style as conversation starter