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Home/r/IndieDev/2025-07-01/#3900
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Is this animation looks good or low quality?

r/IndieDev
7/1/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
N/AN/AN/ANo SaaS tools mentioned in the post or comments

USER NEEDS

Pain Points:

  • Uncertainty about animation quality (particles and destruction effects)
  • Sound design uncertainty (whether sound effects fit the animations)
  • Animation logic concerns (walking animation playing during stationary attacks)
  • Unnatural destruction animation (upward momentum making it look like the tower is being sucked up)

Problems to Solve:

  • Evaluating visual quality of game animations
  • Synchronizing sound effects with animations
  • Creating realistic destruction physics
  • Improving character animation logic during combat

Potential Solutions:

  • Stop walk cycle during stationary attacks (suggested by commenter)
  • Adjust destruction animation to show downward movement with slower mask effect (suggested)
  • Add small vibration reactions to tower when hit (suggested)
  • Test animations in actual gameplay context (implied by author's debugging note)

GROWTH FACTORS

Effective Strategies:

  • Soliciting community feedback for product improvement
  • Iterative development based on user suggestions

Marketing & Acquisition:

  • Engaging with niche communities (e.g., r/IndieDev) for targeted feedback

Monetization & Product:

  • Focusing on polish and quality of core features (animations, sound design)
  • Prioritizing user experience through animation logic refinement

User Engagement:

  • Actively responding to feedback in comment threads
  • Implementing community-suggested improvements (implied by positive responses to suggestions)
  • Building trust through transparent debugging explanations