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Home/r/IndieDev/2025-07-01/#3853
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We're building a platform to help connect indie games and players, what do you think?

r/IndieDev
6/30/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
PlayQuesthttps://playquest.fun/Gaming PlatformConnects indie games and players via tasks/rewards system
Features: Game discovery, task completion, reward system (Crowns currency), Steam keys, feedback collection
Discordhttps://discord.gg/ThrrZ5NyH9Community PlatformUsed for user engagement and feedback collection

USER NEEDS

Pain Points:

  • Players struggle to find indie games they want
  • Indie developers struggle to get their games noticed/playtested
  • Quality games get good reviews but still lack visibility
  • Signal-to-noise ratio issues in game discovery

Problems to Solve:

  • Connecting indie games with interested players
  • Providing playtesting opportunities for developers
  • Increasing visibility for hidden gem indie games
  • Managing discovery signal vs. noise

Potential Solutions:

  • Task/reward system to incentivize game trials (PlayQuest)
  • Feedback collection mechanism for developers
  • Genre-specific notifications for players
  • Bundling smaller games (like Humble Bundle)
  • Sponsorship partnerships for funding rewards

GROWTH FACTORS

Effective Strategies:

  • Partnering with upcoming indie games for pilot launch
  • Offering free demos for maximum accessibility
  • Creating mutual value for players (rewards) and developers (visibility/feedback)

Marketing & Acquisition:

  • Community engagement via Discord
  • Reddit outreach in relevant subreddits (r/IndieDev)
  • Pilot partnerships with indie games for initial content

Monetization & Product:

  • Reward system funded by platform (Steam keys) and future sponsorships
  • Focus on product-market fit: solving discovery pain points
  • Free demo model lowers barrier to entry

User Engagement:

  • Gamification: task completion and Crowns rewards
  • Discord community for direct interaction
  • Raffle tickets as additional incentive
  • Feedback loops between players and developers