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Home/r/IndieDev/2025-07-01/#3838
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What do you think this game is about? Is this a good thumb?

r/IndieDev
7/1/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes

USER NEEDS

Pain Points:

  • Thumbnail art fails to communicate game genre accurately (many users mistook it for a cozy/management game instead of action roguelite)
  • Title 'Skyrest' implies relaxation, conflicting with action gameplay
  • Logo readability issues (Y resembles r, making it read as 'SkrRest')
  • Potential disconnect between title and game mechanics causing player confusion

Problems to Solve:

  • How to visually convey action/roguelite elements in thumbnail
  • How to align title with game's core mechanics
  • How to improve logo legibility
  • How to attract target audience without misleading players

Potential Solutions:

  • Add combat elements (weapons, enemies) to thumbnail (suggested by u/detailcomplex14212, u/HuddyBuddyGreatness)
  • Modify title to include action-oriented words like 'Battle' (e.g., 'Battle for Skyrest' suggested by u/chiBeeatrice)
  • Redesign 'Y' in logo for better readability (acknowledged by author)
  • Feature protagonist in thumbnail to indicate player perspective (suggested by u/JohnnyUmamiGames)
  • Emphasize 'rest' concept with visual cues like torn banners/cloaks (suggested by u/AshenStrayer)

GROWTH FACTORS

Effective Strategies:

  • Leveraging community feedback for iterative design improvements
  • Participating in Steam Next Fest for visibility and demo feedback

Marketing & Acquisition:

  • Using Reddit communities (r/IndieDev) for targeted feedback and early buzz
  • Planning Steam store page and demo for October Next Fest event

Monetization & Product:

  • Focusing on clear product positioning to avoid mismatched expectations
  • Balancing cozy/base-building elements with action mechanics for broader appeal
  • Considering title changes to better reflect core gameplay (action/roguelite)

User Engagement:

  • Actively responding to all feedback in comment threads
  • Acknowledging suggestions and stating intent to discuss with team/artist
  • Building anticipation through planned gameplay reveals