r/IndieDev
2025-06-30·35

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No specific SaaS tools mentionedN/AN/AN/A

USER NEEDS

Pain Points:

  • Unintended visual effects in game development (e.g., excessive lighting)
  • Difficulty in controlling game asset parameters
  • Unexpected outcomes when tweaking game settings

Problems to Solve:

  • Managing lighting effects in game environments
  • Controlling asset behavior during development
  • Debugging unexpected graphical results

Potential Solutions:

  • Adjusting numerical parameters carefully
  • Implementing safeguards against extreme values
  • Using version control to revert changes

GROWTH FACTORS

Effective Strategies:

  • Leveraging humor and relatable content for engagement

Marketing & Acquisition:

  • Viral content creation through unexpected outcomes
  • Community interaction through meme formats

Monetization & Product:

  • N/A (No direct mentions)

User Engagement:

  • Encouraging user-generated content (memes, edits)
  • Building community through shared developer experiences
  • Responding to comments to foster connections

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Xhttps://x.com/@VoxStudioPolandSocial MediaUsed for game updates and community building

USER NEEDS

Pain Points:

  • Difficulty achieving high-quality art style
  • Concerns about AI-generated art authenticity
  • Need for cohesive visual and narrative presentation

Problems to Solve:

  • Creating unique art that stands out from stereotypical styles
  • Building trust in handmade artwork authenticity
  • Ensuring art direction supports game narrative

Potential Solutions:

  • Showcasing detailed handmade artwork to demonstrate authenticity
  • Incorporating team references in art for personal touch
  • Using social media (X) for community engagement and updates

GROWTH FACTORS

Effective Strategies:

  • Showcasing unique art style for differentiation
  • Building community through social media engagement

Marketing & Acquisition:

  • Sharing artwork on Reddit for feedback and visibility
  • Directing users to X for updates and teasers

Monetization & Product:

  • Focusing on unique art direction as key selling point
  • Developing cohesive narrative and visual presentation

User Engagement:

  • Actively responding to comments on social platforms
  • Encouraging followers on X for ongoing updates
  • Using personal touches (team references) to build connection

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/3337310/ERZ_Online/Game Distribution PlatformDigital storefront for game sales and distribution

USER NEEDS

Pain Points:

  • Players need engaging long-term gameplay loops
  • Resource scarcity creates player frustration
  • Balancing automation with challenge is difficult

Problems to Solve:

  • Creating sustainable resource mechanics in a persistent world
  • Designing non-combat conflict systems between factions
  • Maintaining game balance across long planetary cycles (4-12 months)

Potential Solutions:

  • Partial resource regeneration through natural events (volcanic eruptions, living rocks)
  • Player-controlled bots for automation and scaling
  • Fixed resource quantities per planetary cycle to encourage strategic planning

GROWTH FACTORS

Effective Strategies:

  • Continuous refinement based on player feedback
  • Visual evolution showcasing development progress

Marketing & Acquisition:

  • Steam store page for direct sales
  • Reddit community engagement in r/IndieDev
  • Showcasing visual progression to demonstrate commitment

Monetization & Product:

  • One-time purchase model via Steam
  • Procedurally generated worlds for replayability
  • Automation mechanics as core gameplay hook

User Engagement:

  • Actively soliciting player ideas and feedback
  • Creating discussion around game mechanics (resource cycles, faction interactions)
  • Building anticipation through development updates

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.comGame Distribution PlatformPlatform for releasing and distributing games, supports free games and paid DLC/OST
Unityhttps://unity.comGame EngineUsed Unity 2021 with URP (Universal Render Pipeline), originally WebGL build upgraded for desktop

USER NEEDS

Pain Points:

  • Uncertainty about monetizing short games
  • Concerns about Steam's policies for free games
  • Need to validate game IP before investing in larger projects
  • Desire for honest feedback without financial barriers

Problems to Solve:

  • How to gain traction for a new IP without established audience
  • How to monetize short experiences ethically
  • How to build community support for future projects

Potential Solutions:

  • Releasing game for free to maximize reach and feedback
  • Offering optional OST pack for financial support
  • Using wishlists as a metric for interest
  • Planning sequels/prequels if IP resonates

GROWTH FACTORS

Effective Strategies:

  • Free product offering to build IP awareness
  • Using short-form content to test market reception

Marketing & Acquisition:

  • Leveraging Steam wishlists for interest metrics
  • Free release to lower barrier to entry and maximize downloads

Monetization & Product:

  • Optional OST pack as indirect monetization
  • Focus on product-market fit validation before scaling
  • Avoiding paid DLC/microtransactions to maintain goodwill

User Engagement:

  • Direct developer interaction in communities (e.g., Reddit)
  • Transparent communication about development philosophy
  • Encouraging wishlists as low-commitment support

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Unreal Enginehttps://www.unrealengine.com/Game Development EngineMentioned as the engine used to create the game
Steamhttps://store.steampowered.com/Game Distribution PlatformGame store page linked for wishlisting
YouTubehttps://www.youtube.com/Video Sharing PlatformChannel mentioned for more game content

USER NEEDS

Pain Points:

  • Lack of fluid movement mechanics in games (especially soulslike clones)
  • Insufficient emphasis on animation fluidity in game development
  • Blurred or low-detail textures in some game visuals

Problems to Solve:

  • Creating satisfying and fluid character movement mechanics
  • Enhancing visual effects (VFX) for better immersion
  • Improving texture details for better graphics
  • Designing vertical environments that justify movement mechanics

Potential Solutions:

  • Implementing advanced movement tech like wall jumps and dash effects
  • Adding cosmic/portal visual effects for aesthetic appeal
  • Creating slam impact attacks that scale with jump height
  • Increasing texture details where needed

GROWTH FACTORS

Effective Strategies:

  • Showcasing game mechanics on relevant subreddits (r/IndieDev) for visibility
  • Leveraging Steam wishlists for pre-launch interest
  • Sharing development progress on YouTube to build audience

Marketing & Acquisition:

  • Cross-posting to related communities (e.g., r/oddlysatisfying suggested)
  • Engaging directly with community feedback in comments
  • Providing direct store links (Steam) when requested

Monetization & Product:

  • Free promotion via social platforms driving to Steam wishlists
  • Product inspired by successful games (Elden Ring, Risk of Rain 2)
  • Focusing on unique selling points (fluid mechanics) for differentiation

User Engagement:

  • Prompt responses to all comments to foster community
  • Encouraging wishlisting through direct link sharing
  • Soliciting and implementing feedback (e.g., vertical terrain suggestions)

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No specific SaaS tools mentioned in the provided content---

USER NEEDS

Pain Points:

  • Burnout from solo development
  • Time-consuming nature of creating art assets (e.g., pixel art)
  • Difficulty in gaining visibility for games
  • Balancing creative freedom with financial sustainability

Problems to Solve:

  • How to efficiently create art assets without excessive time investment
  • How to gain visibility and attract players to games
  • How to manage workload as a solo developer to avoid burnout
  • How to determine product-market fit for games

Potential Solutions:

  • Using asset packs to save time on art creation
  • Partnering with publishers for marketing and visibility
  • Focusing on smaller-scope games to reduce development time
  • Prioritizing game genres that are currently popular/trendy

GROWTH FACTORS

Effective Strategies:

  • Making small-scope games to increase completion rate and gather feedback
  • Persistence in project completion without switching projects mid-development
  • Balancing passion projects with market demand

Marketing & Acquisition:

  • Publishers discovering developers through existing games and reaching out for future projects
  • Creating games in trending genres to attract interest

Monetization & Product:

  • Pricing games appropriately based on market expectations
  • Focusing on product-market fit: creating games people want to play
  • Using asset packs to accelerate development

User Engagement:

  • Engaging with community feedback (as mentioned in comments)
  • Analyzing player behavior to improve game design (as mentioned by a commenter who bought the game for research)

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/2340460/ONE_WAY_HOME/Game Distribution PlatformDigital storefront for game publishing and sales

USER NEEDS

Pain Points:

  • Creating immersive atmosphere in game development
  • Achieving desired emotional impact through visuals and sound
  • Ensuring replayability and player engagement

Problems to Solve:

  • How to effectively convey a world without adults through environmental storytelling
  • Balancing gameplay mechanics (stealth, platforming, puzzles) with narrative
  • Designing multiple endings and hidden details for replay value

Potential Solutions:

  • Using environmental cues like chalk drawings to mirror emotions
  • Implementing choice-driven mechanics that affect story and visuals
  • Drawing inspiration from successful titles like Little Nightmares and Alan Wake 2

GROWTH FACTORS

Effective Strategies:

  • Focusing on creating personal and immersive experiences
  • Pivoting from initial concept (zombie game) to more atmospheric direction based on inspiration

Marketing & Acquisition:

  • Showcasing game development progress on platforms like Reddit for community feedback
  • Leveraging Steam store page for wishlists and visibility

Monetization & Product:

  • Offering 5-14 hours of gameplay with replayability incentives
  • Developing unique selling points: multiple endings, environmental storytelling, companion system

User Engagement:

  • Building anticipation through development updates
  • Encouraging community interaction via platforms like Reddit
  • Creating emotional connection through thematic depth and player choices

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/Game Distribution PlatformGame publishing, wishlists, store pages

USER NEEDS

Pain Points:

  • Long development cycles (6 years for first build)
  • Uncertainty about approval process
  • Low wishlist expectations (only 400)

Problems to Solve:

  • Navigating game publishing process (Steam submission)
  • Building wishlists for visibility
  • Transitioning to new projects after release

Potential Solutions:

  • Steam platform for distribution
  • Wishlist system for gauging interest
  • Community engagement for support

GROWTH FACTORS

Effective Strategies:

  • Persistence in long-term development

Marketing & Acquisition:

  • Wishlist system as pre-launch interest indicator

Monetization & Product:

  • Free to start new projects after release

User Engagement:

  • Community celebration of milestones
  • Referencing popular games (Undertale) for relatability

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Twitterhttps://twitter.com/gladiatorumgameSocial MediaCommunity building and updates
Discordhttps://discord.gg/mpxnPacKCsCommunity PlatformReal-time engagement and feedback

USER NEEDS

Pain Points:

  • Lack of deep narrative-heavy gladiator management sims
  • Limited historical authenticity in existing games
  • Difficulty in finding games with complex systems like loyalty, crowd dynamics, and NPC politics
  • Concerns about AI-generated art and code authenticity

Problems to Solve:

  • Creating a historically authentic gladiator management simulation
  • Balancing depth and accessibility in game mechanics
  • Developing unique gladiator visuals without excessive manual effort
  • Establishing a sustainable economy system with permadeath mechanics

Potential Solutions:

  • Focus on narrative depth and historical events for authenticity
  • Use placeholder art initially, transition to professional artists later
  • Implement modular art systems for character uniqueness
  • Extensive playtesting to refine economy and difficulty balance

GROWTH FACTORS

Effective Strategies:

  • Building community early through Discord and Twitter
  • Soliciting feedback during development to shape product
  • Leveraging inspirations from successful games (Football Manager, Crusader Kings)

Marketing & Acquisition:

  • Social media presence (Twitter) for updates
  • Discord community for direct engagement
  • Reddit posts to generate interest and gather feedback
  • Positioning as a deeper alternative to existing games

Monetization & Product:

  • Planned base game with potential DLC (e.g., naval battles hinted)
  • Roadmap includes multiplayer elements
  • Focus on replayability through emergent narratives
  • Targeting niche market with proven demand (1M+ downloads for similar game)

User Engagement:

  • Active developer responses to comments
  • Open Discord for real-time discussions
  • Commitment to incorporating community feedback
  • Sharing development progress regularly

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No specific SaaS tools mentionedN/AN/AN/A

USER NEEDS

Pain Points:

  • Difficulty in creating a skin tone selector that accurately represents human skin tones
  • Users perceiving unintended imagery (e.g., side profile with big nose) in the design
  • Balancing simplicity (presets) with customization (RGB/slider options)

Problems to Solve:

  • Designing an intuitive skin tone selector for avatar creation
  • Avoiding ambiguous visual interpretations
  • Providing both preset options and advanced customization

Potential Solutions:

  • Using solid color blocks instead of head icons to avoid misinterpretation
  • Implementing a slider or color wheel for advanced users while keeping presets for simplicity
  • Adding a toggle for RGB customization separate from preset options

GROWTH FACTORS

Effective Strategies:

  • Soliciting user feedback on design elements (like this Reddit post)
  • Iterative design based on community suggestions

Marketing & Acquisition:

  • Community engagement through platforms like Reddit for feedback and visibility

Monetization & Product:

  • Prioritizing user-friendly features (presets) while offering advanced options (RGB) for customization
  • Focusing on inclusive design (diverse skin tones) to broaden appeal

User Engagement:

  • Actively responding to user comments and suggestions
  • Implementing community-requested features to build loyalty

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
CRUMBNot providedCircuit Simulation GameSimulates Ben Eater's computer blueprint, allows circuit building with overload/short circuit prompts

USER NEEDS

Pain Points:

  • Negative reviews causing hesitation
  • Limited components preventing certain circuit builds (e.g. amps)
  • Perception of abandoned development
  • Lack of Android version availability

Problems to Solve:

  • Understanding how circuits work
  • Practicing circuit building before real-world implementation
  • Prototyping hardware ideas (e.g. trackpoint)
  • Creating custom components

Potential Solutions:

  • Continued active development (confirmed by creator)
  • Steam Workshop integration for user-generated content
  • Adding more components over time
  • Expanding platform availability (e.g. Android)

GROWTH FACTORS

Effective Strategies:

  • Solo development with transparent communication about progress
  • Leveraging Steam Workshop for community content

Marketing & Acquisition:

Monetization & Product:

  • Paid game model (Steam/mobile)
  • Focus on educational simulation niche (Ben Eater's computer blueprint)
  • Addressing negative feedback through continued development

User Engagement:

  • Direct developer interaction in comments
  • Providing save files/resources to users
  • Community-driven content plans (user-generated parts)

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/1715030/Godstone/Game Distribution PlatformGame hosting and sales

USER NEEDS

Pain Points:

  • No explicit pain points mentioned

Problems to Solve:

  • No explicit problems mentioned

Potential Solutions:

  • No solutions mentioned

GROWTH FACTORS

Effective Strategies:

  • Showcasing game development progress to build interest

Marketing & Acquisition:

  • Sharing visual content (GIF) to attract attention
  • Promoting Steam store page link
  • Engaging with commenters to build community

Monetization & Product:

  • Using Steam platform for game distribution and sales

User Engagement:

  • Responding to comments to foster community interaction
  • Encouraging users to check out the game

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No specific SaaS tools mentionedN/AN/AN/A

USER NEEDS

Pain Points:

  • Game pacing might be too slow for sustained engagement

Problems to Solve:

  • Need to adjust game pacing to maintain player interest
  • Lack of interaction mechanics for certain environmental elements (e.g., mushrooms)

Potential Solutions:

  • Adjust movement speed based on gameplay context
  • Add interactive mechanics for environmental objects (e.g., mushroom consumption feature)

GROWTH FACTORS

Effective Strategies:

  • Soliciting user feedback during development

Marketing & Acquisition:

  • Sharing development progress on social platforms (Reddit)
  • Engaging with community feedback

Monetization & Product:

  • Iterative feature development based on user suggestions

User Engagement:

  • Actively responding to comments
  • Incorporating community suggestions into development

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
GodotNot providedGame EngineMentioned in comments as the tool used for game development

USER NEEDS

Pain Points:

  • Not explicitly mentioned

Problems to Solve:

  • Improving visual effects in game development (wind shield effect)

Potential Solutions:

  • Iterative development based on community feedback
  • Adding features like flowing wind trails and floating leaves

GROWTH FACTORS

Effective Strategies:

  • Iterative development with community feedback

Marketing & Acquisition:

  • Cross-platform promotion (Reddit, Twitter, YouTube)
  • Regular social media updates
  • Devlog creation on YouTube

Monetization & Product:

  • Not explicitly mentioned

User Engagement:

  • Soliciting feedback on multiple platforms
  • Engaging with commenters
  • Building anticipation for upcoming content

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
[No SaaS tools mentioned][N/A][N/A][N/A]

USER NEEDS

Pain Points:

  • [No pain points mentioned]

Problems to Solve:

  • [No problems mentioned]

Potential Solutions:

  • [No solutions mentioned]

GROWTH FACTORS

Effective Strategies:

  • [No strategies mentioned]

Marketing & Acquisition:

  • [No methods mentioned]

Monetization & Product:

  • [No insights mentioned]

User Engagement:

  • [No techniques mentioned]

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
[No SaaS tools mentioned]

USER NEEDS

Pain Points:

  • [No explicit pain points mentioned]

Problems to Solve:

  • [No explicit problems to solve mentioned]

Potential Solutions:

  • [No potential solutions mentioned]

GROWTH FACTORS

Effective Strategies:

  • [No strategies mentioned]

Marketing & Acquisition:

  • Posting updates on relevant subreddits (r/IndieDev and r/gravityfalls)
  • Engaging with community feedback

Monetization & Product:

  • [No monetization insights]

User Engagement:

  • Responding to comments to build rapport
  • Sharing progress updates to maintain interest

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
AI Voice ToolNot specifiedAudio GenerationNatural-sounding voices indistinguishable from humans, enables dubbing for non-native speakers

USER NEEDS

Pain Points:

  • Language barrier for non-native English speakers
  • Difficulty creating professional voiceovers without hiring actors

Problems to Solve:

  • Adding high-quality dubbing to game demos
  • Making game content accessible to international audiences

Potential Solutions:

  • Using AI voice generation tools for natural-sounding dubbing
  • Leveraging technology to overcome language limitations

GROWTH FACTORS

Effective Strategies:

  • Showcasing product updates through video demonstrations

Marketing & Acquisition:

  • Sharing development progress on relevant subreddits (r/IndieDev)
  • Using video content to engage potential users

Monetization & Product:

  • Not explicitly mentioned

User Engagement:

  • Creating visual content to demonstrate new features
  • Engaging with community feedback (implied by posting in IndieDev)

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Unityhttps://unity.com/Game Development EngineMentioned as the development platform

USER NEEDS

Pain Points:

  • No specific pain points mentioned

Problems to Solve:

  • Creating a parkour game

Potential Solutions:

  • Using Unity for game development

GROWTH FACTORS

Effective Strategies:

  • Solo development showcased

Marketing & Acquisition:

  • Sharing gameplay glimpse on Reddit

Monetization & Product:

  • Not mentioned

User Engagement:

  • Posting in r/IndieDev community for visibility

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
AsepriteNot providedGraphics/DesignGradient tool for creating ordered dithering matrices
Itch.iohttp://Itch.ioDistribution PlatformHosting and sharing digital creations

USER NEEDS

Pain Points:

  • Difficulty in creating unique/intricate designs with ordered dithering matrices
  • Learning curve in understanding Bayer ordered dithering techniques

Problems to Solve:

  • How to generate more complex and varied dithering patterns
  • Mastering the use of gradient tools for dithering effects

Potential Solutions:

  • Creating and sharing pre-made dithering matrices as extensions
  • Tutorials or resources on advanced dithering techniques

GROWTH FACTORS

Effective Strategies:

  • Creating shareable extensions/add-ons for existing tools

Marketing & Acquisition:

  • Distributing free resources on platforms like Itch.io to attract users

Monetization & Product:

  • Offering free tools to build reputation and user base
  • Potential for premium extensions or tutorials

User Engagement:

  • Sharing work on communities like r/IndieDev for feedback
  • Encouraging user adoption through practical examples

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No specific SaaS tools mentionedN/AN/AN/A

USER NEEDS

Pain Points:

  • Rigging characters from scratch is painful due to math complexity
  • Difficulty in creating expressive NPCs procedurally
  • Challenges in manipulating SVG code programmatically for animation

Problems to Solve:

  • Creating expressive NPCs with procedural generation
  • Developing a skeleton rig system for character animation
  • Building a custom game engine to handle SVG-based graphics

Potential Solutions:

  • Developing a custom skeleton rig system (planned for July release)
  • Using SVG masking techniques for facial expressions
  • Creating a custom engine to stitch SVG elements programmatically

GROWTH FACTORS

Effective Strategies:

  • Developing a unique custom engine for specific graphical needs
  • Focusing on procedural generation for character diversity

Marketing & Acquisition:

  • Sharing development progress on Reddit for visibility
  • Running a closed beta since February to gather feedback
  • Providing visual examples (screenshots) to showcase progress

Monetization & Product:

  • Unique SVG-based graphics as product differentiator
  • Procedural generation for replay value and content variety

User Engagement:

  • Engaging with community feedback on Reddit
  • Clarifying technical approach when questioned
  • Sharing development milestones and visual proofs

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.comGame Distribution PlatformGame publishing, storefront, community features
DiscordNot specifiedCommunication PlatformCommunity building, giveaways, user engagement

USER NEEDS

Pain Points:

  • Getting stuck on bugs or development problems

Problems to Solve:

  • Overcoming technical challenges during game development
  • Distributing and promoting a newly released game

Potential Solutions:

  • Seeking help from developer communities (e.g., Reddit)
  • Using Discord for community engagement and giveaways
  • Providing additional content to retain players

GROWTH FACTORS

Effective Strategies:

  • Community-driven development support
  • Post-launch content updates

Marketing & Acquisition:

  • Steam platform for distribution and visibility
  • Discord giveaways to attract users
  • Leveraging Reddit communities for promotion

Monetization & Product:

  • Free content updates to increase player retention
  • Steam key giveaways as promotional tactic

User Engagement:

  • Building Discord community for direct interaction
  • Engaging with players through additional content development
  • Utilizing platform features (Steam community hub)

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Blender3D ModelingMentioned for face rig animation and model sculpting
UnityGame EngineUsed for importing and animating 3D models

USER NEEDS

Pain Points:

  • Difficulty in importing Blender face rigs to Unity without deformations
  • Challenges in implementing HUD with 2-player split screen
  • Managing large-scale game assets (56 ingredients, 100 potions)
  • Combat system overhaul to improve gameplay fun

Problems to Solve:

  • Fixing facial animation deformations during 3D model import
  • Creating functional split-screen multiplayer HUD
  • Storing and managing game data (ingredients/recipes) via CSV/JSON
  • Redesigning combat mechanics for better player experience

Potential Solutions:

  • Troubleshooting import settings between Blender and Unity (implied by OP's resolution)
  • Taking breaks to regain momentum on stalled projects
  • Using CSV/JSON for data management in game development
  • Iterative development of game mechanics

GROWTH FACTORS

Effective Strategies:

  • Community engagement through sharing progress and challenges
  • Iterative development and testing of game mechanics

Marketing & Acquisition:

  • Showcasing visual assets (monster designs, avatar editors) to generate interest
  • Sharing development milestones in relevant communities (like r/IndieDev)

Monetization & Product:

  • Developing large-scale content systems (e.g., 100+ potions) for replay value
  • Focusing on core gameplay loops (combat, crafting) for product-market fit

User Engagement:

  • Encouraging peer feedback on visual designs and mechanics
  • Creating shareable visual content (screenshots) to build community excitement
  • Supporting multiplayer features to enhance social engagement

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Unreal Engine 5https://www.unrealengine.com/Game Development EngineCore framework for building modular TPS mechanics

USER NEEDS

Pain Points:

  • Bullet size appears unrealistic in the game prototype

Problems to Solve:

  • Creating a realistic visual representation of bullets

Potential Solutions:

  • Adjust bullet size to be smaller for enhanced realism

GROWTH FACTORS

Effective Strategies:

  • Providing source code as a learning resource

Marketing & Acquisition:

  • Sharing project details on Reddit for visibility
  • Offering source code access via Patreon

Monetization & Product:

  • Monetizing educational resources through Patreon subscriptions
  • Building modular systems for broad applicability

User Engagement:

  • Responding to user feedback promptly
  • Encouraging community suggestions for improvements

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/2168060/The_Planetarian/Game DistributionPlatform for distributing and selling games

USER NEEDS

Pain Points:

  • No explicit pain points mentioned

Problems to Solve:

  • Creating engaging game enemies with unique mechanics
  • Designing visually distinctive characters

Potential Solutions:

  • Incorporating biological inspiration for unsettling visuals
  • Adding weak point mechanics for strategic gameplay

GROWTH FACTORS

Effective Strategies:

  • Showcasing game development progress on social platforms

Marketing & Acquisition:

  • Sharing game assets/mechanics on Reddit communities (r/IndieDev)
  • Directly linking to Steam store page for conversions

Monetization & Product:

  • Leveraging Steam platform for game distribution
  • Focusing on unique character design as selling point

User Engagement:

  • Engaging with commenters through humor (GIF responses)
  • Encouraging community feedback on design choices

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No specific SaaS tools mentionedN/AN/AN/A

USER NEEDS

Pain Points:

  • Game development is time-consuming and challenging
  • Difficulty in implementing multiplayer features (local and online)
  • Balancing development scope with release timelines

Problems to Solve:

  • Should the developer prioritize single-player mode over multiplayer to meet release deadlines?
  • How to efficiently implement multiplayer functionality without excessive delays

Potential Solutions:

  • Release a single-player version first and add multiplayer as a later update
  • Focus on making the single-player experience as fun as possible before expanding

GROWTH FACTORS

Effective Strategies:

  • Iterative development: Starting with a minimal viable product (MVP) and adding features later

Marketing & Acquisition:

  • No specific marketing strategies mentioned

Monetization & Product:

  • Prioritizing core features to achieve faster time-to-market
  • Potential for staged feature releases (single-player first, multiplayer later)

User Engagement:

  • Building games that encourage social play (implied by multiplayer focus)
  • Community feedback through platforms like Reddit

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Unityhttps://unity.comGame DevelopmentGame engine used for development

USER NEEDS

Pain Points:

  • Struggling with collision implementation in Unity
  • Cannot upload both video and images in the same Reddit post

Problems to Solve:

  • Need help with game development (collision issues, 2.5D implementation)
  • Seeking collaborators for project completion

Potential Solutions:

  • Implement billboarding technique for 2.5D sprites (as suggested in comments)
  • Refer to Octopath Traveler for inspiration
  • Use external platforms to share multiple media types

GROWTH FACTORS

Effective Strategies:

  • Community collaboration for product development

Marketing & Acquisition:

  • Direct outreach to potential collaborators via DMs
  • Showcasing early development progress on social platforms

Monetization & Product:

  • N/A (no pricing or monetization discussed)

User Engagement:

  • Sharing development progress to build interest
  • Soliciting community feedback and collaboration

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Unreal Engine 5https://www.unrealengine.comGame DevelopmentRealtime rendering engine

USER NEEDS

Pain Points:

  • Difficulty in creating visually appealing promotional materials
  • Balancing character visibility with atmospheric effects (e.g., dark backgrounds obscuring details)

Problems to Solve:

  • Creating effective game character reveal/promo posters
  • Ensuring key character features remain visible in stylized renders

Potential Solutions:

  • Adjusting lighting/contrast to highlight obscured elements (e.g., glasses)
  • Using editing tools to enhance specific details |

GROWTH FACTORS

Effective Strategies:

  • Showcasing product capabilities through visual examples (like UE5 renders)

Marketing & Acquisition:

  • Sharing promotional materials on relevant communities (e.g., r/IndieDev)

Monetization & Product:

  • Offering real-time rendering capabilities as core product value

User Engagement:

  • Soliciting community feedback on visual presentations |

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
BlenderNot provided3D Modeling SoftwareUsed for creating game assets

USER NEEDS

Pain Points:

  • Need for feedback on game asset quality
  • Uncertainty about whether assets are game-ready

Problems to Solve:

  • Creating visually appealing and optimized game assets
  • Learning 3D modeling skills

Potential Solutions:

  • Seeking community feedback
  • Continued practice with Blender

GROWTH FACTORS

Effective Strategies:

  • Community engagement for feedback and visibility

Marketing & Acquisition:

  • Sharing work on social platforms (Reddit) to attract attention

Monetization & Product:

  • Not explicitly mentioned

User Engagement:

  • Encouraging profile visits for more content
  • Directly asking for user opinions

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/3459610/Untold_Winter/Game Distribution PlatformGame store page for Untold Winter

USER NEEDS

Pain Points:

  • Video loading issues in previous posts

Problems to Solve:

  • Ensuring content is viewable to the community

Potential Solutions:

  • Re-posting with a working video link
  • Providing a direct link to the Steam page

GROWTH FACTORS

Effective Strategies:

  • Re-posting content to overcome technical issues

Marketing & Acquisition:

  • Sharing Steam page link for direct access

Monetization & Product:

  • Adding new game features (shield push mechanic) to enhance gameplay

User Engagement:

  • Engaging with community by addressing technical issues promptly

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Robloxhttps://www.roblox.com/Game Development PlatformMentioned as previous development experience
Unreal Engine 5https://www.unrealengine.com/Game EngineCurrently learning for new game development

USER NEEDS

Pain Points:

  • Transitioning between game engines (Roblox to Unreal Engine 5)
  • Dealing with bugs during development
  • Job search concerns before graduation

Problems to Solve:

  • Learning a new game engine (Unreal Engine 5)
  • Finding job opportunities while still in school
  • Collaborating with others on game development

Potential Solutions:

  • Self-learning new tools (implied by learning Unreal Engine 5)
  • Networking through Discord for collaboration
  • Seeking job opportunities proactively

GROWTH FACTORS

Effective Strategies:

  • Showcasing development progress publicly
  • Engaging with community feedback

Marketing & Acquisition:

  • Sharing development clips on social platforms (Reddit)
  • Providing Discord contact for collaboration

Monetization & Product:

  • Not explicitly mentioned

User Engagement:

  • Posting development updates to gather feedback
  • Responding to comments (e.g., thanking for encouragement)
  • Offering collaboration opportunities via Discord

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No SaaS tools mentionedN/AN/AN/A

USER NEEDS

Pain Points:

  • Optimizing games for low-end phones
  • Balancing graphical quality with performance
  • Managing player expectations regarding graphics
  • Avoiding overcomplication with destructible environments

Problems to Solve:

  • Creating engaging gameplay on resource-constrained devices
  • Preventing players from focusing too much on graphics over gameplay
  • Designing environments efficiently without sacrificing performance

Potential Solutions:

  • Using simple geometric shapes (cubes) with texture facades
  • Starting with low-poly assets and upgrading graphics incrementally
  • Separating atmospheric elements from core gameplay mechanics

GROWTH FACTORS

Effective Strategies:

  • Incremental improvement of product quality over time

Marketing & Acquisition:

  • N/A (not discussed in content)

Monetization & Product:

  • Prioritizing core gameplay mechanics over graphical fidelity
  • Ensuring product-market fit for low-end device users

User Engagement:

  • Managing user expectations through phased feature rollout

SAAS TOOLS

SaaSURLCategoryFeatures/Notes

USER NEEDS

Pain Points:

  • No specific pain points mentioned

Problems to Solve:

  • Creating a title screen for a game
  • Localization of the game into English

Potential Solutions:

  • Developing the title screen
  • Planning for future localization

GROWTH FACTORS

Effective Strategies:

  • Sharing progress updates with the community

Marketing & Acquisition:

  • Posting development updates on Reddit

Monetization & Product:

  • Considering localization for broader market reach

User Engagement:

  • Responding to comments and acknowledging inspiration from community members

SAAS TOOLS

SaaSURLCategoryFeatures/Notes

USER NEEDS

Pain Points:

Problems to Solve:

Potential Solutions:

GROWTH FACTORS

Effective Strategies:

Marketing & Acquisition:

Monetization & Product:

User Engagement:

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
None mentionedN/AN/ANo SaaS tools discussed in the content

USER NEEDS

Pain Points:

  • Difficulty achieving high-quality graphics/atmosphere in game development
  • Lack of accessible information on advanced game art techniques
  • Overwhelming complexity of professional game development processes

Problems to Solve:

  • Understanding specific techniques used in Ori's visual design
  • Learning how to create similar glowing/atmospheric effects
  • Finding resources to replicate professional-level animation details

Potential Solutions:

  • Studying GDC talks and developer interviews (as referenced in comments)
  • Implementing proportional glow effects based on background darkness
  • Adding subtle environmental animations (e.g., wind effects on static elements)
  • Hiring exceptional artistic talent like Johannes Filghuber
  • Securing studio backing for larger development teams

GROWTH FACTORS

Effective Strategies:

  • Leveraging high-quality artistic direction for product differentiation
  • Securing backing from established studios/publishers
  • Building large development teams for complex projects

Marketing & Acquisition:

  • Creating visually stunning products that generate organic discussion
  • Utilizing platforms like GDC for technical sharing and visibility

Monetization & Product:

  • Investing in exceptional art direction as a key product feature
  • Balancing 2D/3D techniques for optimal visual impact

User Engagement:

  • Encouraging community analysis/discussion of artistic techniques
  • Maintaining visual consistency through detailed environmental animations

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No SaaS tools mentionedN/AN/AN/A

USER NEEDS

Pain Points:

  • Steep learning curve in quantum physics/computing education
  • Difficulty in understanding complex concepts without prior coding/math skills
  • Bugs and crashes in early versions of educational games

Problems to Solve:

  • Making quantum physics/computing accessible to beginners
  • Creating an engaging way to learn complex subjects
  • Ensuring software stability and bug-free experience

Potential Solutions:

  • Game-based learning approach with puzzles
  • Community-created tutorials and educational content
  • Continuous improvement based on user feedback

GROWTH FACTORS

Effective Strategies:

  • Leveraging UNESCO's Year of Quantum for marketing timing
  • Long-term development commitment (6+ years)

Marketing & Acquisition:

  • Community building through tutorials and player engagement
  • Showcasing positive reviews to overcome past difficulty perception
  • Utilizing Reddit and YouTube for content distribution

Monetization & Product:

  • Early Access model for funding and feedback
  • Focus on smoothing learning curve to expand audience
  • 'Forever improvement' promise for retention

User Engagement:

  • Creating community tutorials by top players
  • Developer insights and transparency
  • Positioning as a 'love letter' to create emotional connection