r/IndieDev
2025-06-30·25

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No specific SaaS tools mentionedN/AN/AN/A

USER NEEDS

Pain Points:

  • Unintended visual effects in game development (e.g., excessive lighting)
  • Difficulty in controlling game asset parameters
  • Unexpected outcomes when tweaking game settings

Problems to Solve:

  • Managing lighting effects in game environments
  • Controlling asset behavior during development
  • Debugging unexpected graphical results

Potential Solutions:

  • Adjusting numerical parameters carefully
  • Implementing safeguards against extreme values
  • Using version control to revert changes

GROWTH FACTORS

Effective Strategies:

  • Leveraging humor and relatable content for engagement

Marketing & Acquisition:

  • Viral content creation through unexpected outcomes
  • Community interaction through meme formats

Monetization & Product:

  • N/A (No direct mentions)

User Engagement:

  • Encouraging user-generated content (memes, edits)
  • Building community through shared developer experiences
  • Responding to comments to foster connections

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Xhttps://x.com/@VoxStudioPolandSocial MediaUsed for game updates and community building

USER NEEDS

Pain Points:

  • Difficulty achieving high-quality art style
  • Concerns about AI-generated art authenticity
  • Need for cohesive visual and narrative presentation

Problems to Solve:

  • Creating unique art that stands out from stereotypical styles
  • Building trust in handmade artwork authenticity
  • Ensuring art direction supports game narrative

Potential Solutions:

  • Showcasing detailed handmade artwork to demonstrate authenticity
  • Incorporating team references in art for personal touch
  • Using social media (X) for community engagement and updates

GROWTH FACTORS

Effective Strategies:

  • Showcasing unique art style for differentiation
  • Building community through social media engagement

Marketing & Acquisition:

  • Sharing artwork on Reddit for feedback and visibility
  • Directing users to X for updates and teasers

Monetization & Product:

  • Focusing on unique art direction as key selling point
  • Developing cohesive narrative and visual presentation

User Engagement:

  • Actively responding to comments on social platforms
  • Encouraging followers on X for ongoing updates
  • Using personal touches (team references) to build connection

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/3337310/ERZ_Online/Game Distribution PlatformDigital storefront for game sales and distribution

USER NEEDS

Pain Points:

  • Players need engaging long-term gameplay loops
  • Resource scarcity creates player frustration
  • Balancing automation with challenge is difficult

Problems to Solve:

  • Creating sustainable resource mechanics in a persistent world
  • Designing non-combat conflict systems between factions
  • Maintaining game balance across long planetary cycles (4-12 months)

Potential Solutions:

  • Partial resource regeneration through natural events (volcanic eruptions, living rocks)
  • Player-controlled bots for automation and scaling
  • Fixed resource quantities per planetary cycle to encourage strategic planning

GROWTH FACTORS

Effective Strategies:

  • Continuous refinement based on player feedback
  • Visual evolution showcasing development progress

Marketing & Acquisition:

  • Steam store page for direct sales
  • Reddit community engagement in r/IndieDev
  • Showcasing visual progression to demonstrate commitment

Monetization & Product:

  • One-time purchase model via Steam
  • Procedurally generated worlds for replayability
  • Automation mechanics as core gameplay hook

User Engagement:

  • Actively soliciting player ideas and feedback
  • Creating discussion around game mechanics (resource cycles, faction interactions)
  • Building anticipation through development updates

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.comGame Distribution PlatformPlatform for releasing and distributing games, supports free games and paid DLC/OST
Unityhttps://unity.comGame EngineUsed Unity 2021 with URP (Universal Render Pipeline), originally WebGL build upgraded for desktop

USER NEEDS

Pain Points:

  • Uncertainty about monetizing short games
  • Concerns about Steam's policies for free games
  • Need to validate game IP before investing in larger projects
  • Desire for honest feedback without financial barriers

Problems to Solve:

  • How to gain traction for a new IP without established audience
  • How to monetize short experiences ethically
  • How to build community support for future projects

Potential Solutions:

  • Releasing game for free to maximize reach and feedback
  • Offering optional OST pack for financial support
  • Using wishlists as a metric for interest
  • Planning sequels/prequels if IP resonates

GROWTH FACTORS

Effective Strategies:

  • Free product offering to build IP awareness
  • Using short-form content to test market reception

Marketing & Acquisition:

  • Leveraging Steam wishlists for interest metrics
  • Free release to lower barrier to entry and maximize downloads

Monetization & Product:

  • Optional OST pack as indirect monetization
  • Focus on product-market fit validation before scaling
  • Avoiding paid DLC/microtransactions to maintain goodwill

User Engagement:

  • Direct developer interaction in communities (e.g., Reddit)
  • Transparent communication about development philosophy
  • Encouraging wishlists as low-commitment support

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/3516100/Tenebyss/Game Distribution PlatformGame store page for Tenebyss
YouTubeMagnixGames youtube channelVideo Sharing PlatformChannel for game videos

USER NEEDS

Pain Points:

  • Lack of fluid movement mechanics in games (especially soulslike clones)
  • Insufficient emphasis on character movement fluidity in games
  • Blurred or low-detail textures in some areas

Problems to Solve:

  • Creating satisfying and fluid character movement mechanics
  • Enhancing visual effects (VFX) and graphics details
  • Designing vertical environments that justify movement tech
  • Adding ground-based counterparts to aerial moves

Potential Solutions:

  • Implementing advanced jump and dash effects
  • Adding transport portal effects
  • Creating slam impact attacks that scale with jump height
  • Using wall jumps for vertical dungeon navigation
  • Increasing texture details where needed

GROWTH FACTORS

Effective Strategies:

  • Showcasing game mechanics on relevant subreddits (r/IndieDev)
  • Leveraging community feedback for development
  • Creating visually satisfying content that could appeal to broader audiences (e.g., r/oddlysatisfying)

Marketing & Acquisition:

  • Sharing Steam store link directly in response to requests
  • Promoting YouTube channel for extended content
  • Encouraging wishlists on Steam

Monetization & Product:

  • Offering game on Steam distribution platform
  • Focusing on unique selling points (fluid mechanics, cosmic visuals)
  • Balancing gothic theme with non-soulslike gameplay

User Engagement:

  • Actively responding to all comments
  • Taking feedback on environment design (e.g., vertical terrain)
  • Engaging with community suggestions (e.g., portal effects, attack mechanics)

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
N/AN/AN/ANo SaaS tools mentioned in the post or comments.

USER NEEDS

Pain Points:

  • Creating an immersive atmosphere that conveys a world without adults
  • Balancing multiple gameplay elements (adventure, puzzles, platforming, horror)
  • Ensuring replayability through meaningful choices and hidden content
  • Conveying story and emotion through environmental storytelling

Problems to Solve:

  • How to effectively blend different game genres
  • How to make player choices impact multiple aspects of the game (story, visuals, music)
  • How to create a cohesive world that reflects a child's perspective and fears
  • How to design replayable content that reveals new details on subsequent playthroughs

Potential Solutions:

  • Drawing inspiration from successful atmospheric games like Little Nightmares and Alan Wake 2
  • Implementing multiple endings and secret content to encourage replayability
  • Using environmental details (e.g., chalk drawings) to convey narrative and emotion
  • Developing a companion character to enhance both gameplay and storytelling

GROWTH FACTORS

Effective Strategies:

  • Focusing on creating a personal and immersive experience
  • Pivoting from initial concept (zombie game) to a more unique atmospheric direction
  • Targeting replayability as a core value proposition
  • Building a world with emotional depth and mystery

Marketing & Acquisition:

  • Leveraging Steam platform for distribution and visibility
  • Highlighting team's experience with previous successful titles (War Robots, Helheim)
  • Emphasizing unique selling points: atmospheric setting, choice-driven design, replayability

Monetization & Product:

  • Offering 5-14 hours of gameplay depending on player engagement
  • Creating multiple endings (including secret ending) to increase perceived value
  • Designing the game to reveal hidden details in repeat playthroughs
  • Ensuring strong product-market fit by targeting fans of atmospheric adventure/horror games

User Engagement:

  • Encouraging community interaction through Reddit posts showcasing development progress
  • Building anticipation by sharing artistic vision and gameplay mechanics
  • Creating a companion character to enhance emotional connection with players
  • Using environmental storytelling to foster deeper player immersion and discussion

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Twitterhttps://twitter.com/gladiatorumgameSocial MediaCommunity building and updates
Discordhttps://discord.gg/mpxnPacKCsCommunity PlatformReal-time engagement and feedback

USER NEEDS

Pain Points:

  • Lack of deep narrative-heavy gladiator management sims
  • Limited historical authenticity in existing games
  • Difficulty in finding games with complex systems like loyalty, crowd dynamics, and NPC politics
  • Concerns about AI-generated art and code authenticity

Problems to Solve:

  • Creating a historically authentic gladiator management simulation
  • Balancing depth and accessibility in game mechanics
  • Developing unique gladiator visuals without excessive manual effort
  • Establishing a sustainable economy system with permadeath mechanics

Potential Solutions:

  • Focus on narrative depth and historical events for authenticity
  • Use placeholder art initially, transition to professional artists later
  • Implement modular art systems for character uniqueness
  • Extensive playtesting to refine economy and difficulty balance

GROWTH FACTORS

Effective Strategies:

  • Building community early through Discord and Twitter
  • Soliciting feedback during development to shape product
  • Leveraging inspirations from successful games (Football Manager, Crusader Kings)

Marketing & Acquisition:

  • Social media presence (Twitter) for updates
  • Discord community for direct engagement
  • Reddit posts to generate interest and gather feedback
  • Positioning as a deeper alternative to existing games

Monetization & Product:

  • Planned base game with potential DLC (e.g., naval battles hinted)
  • Roadmap includes multiplayer elements
  • Focus on replayability through emergent narratives
  • Targeting niche market with proven demand (1M+ downloads for similar game)

User Engagement:

  • Active developer responses to comments
  • Open Discord for real-time discussions
  • Commitment to incorporating community feedback
  • Sharing development progress regularly

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/Game Distribution PlatformGame publishing, wishlists, store pages

USER NEEDS

Pain Points:

  • Long development cycles (6 years)
  • Uncertainty in publishing process
  • Need for validation/support

Problems to Solve:

  • Getting a game published on Steam
  • Building wishlists for visibility
  • Navigating Steam's approval process

Potential Solutions:

  • Using Steam for distribution
  • Community support for motivation
  • Setting realistic expectations (e.g., 400 wishlists)

GROWTH FACTORS

Effective Strategies:

  • Persistence in long-term projects

Marketing & Acquisition:

  • Wishlist building for pre-launch visibility

Monetization & Product:

  • Free tools for indie developers (Steamworks)

User Engagement:

  • Community celebration of milestones
  • Peer encouragement in forums

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No specific SaaS tools mentionedN/AN/AN/A

USER NEEDS

Pain Points:

  • Difficulty in creating a skin tone selector that accurately represents human skin tones
  • Users perceiving unintended imagery (e.g., side profile with big nose) in the design
  • Balancing simplicity (presets) with customization (RGB/slider options)

Problems to Solve:

  • Designing an intuitive skin tone selector for avatar creation
  • Avoiding ambiguous visual interpretations
  • Providing both preset options and advanced customization

Potential Solutions:

  • Using solid color blocks instead of head icons to avoid misinterpretation
  • Implementing a slider or color wheel for advanced users while keeping presets for simplicity
  • Adding a toggle for RGB customization separate from preset options

GROWTH FACTORS

Effective Strategies:

  • Soliciting user feedback on design elements (like this Reddit post)
  • Iterative design based on community suggestions

Marketing & Acquisition:

  • Community engagement through platforms like Reddit for feedback and visibility

Monetization & Product:

  • Prioritizing user-friendly features (presets) while offering advanced options (RGB) for customization
  • Focusing on inclusive design (diverse skin tones) to broaden appeal

User Engagement:

  • Actively responding to user comments and suggestions
  • Implementing community-requested features to build loyalty

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.comGame Distribution PlatformGame hosting and sales

USER NEEDS

Pain Points:

  • None explicitly mentioned

Problems to Solve:

  • Showcasing game development progress
  • Gathering feedback on visual design

Potential Solutions:

  • Sharing development updates on social platforms
  • Engaging with community feedback

GROWTH FACTORS

Effective Strategies:

  • Community engagement through social platforms

Marketing & Acquisition:

  • Sharing visual content to attract attention
  • Directing traffic to Steam store page

Monetization & Product:

  • Game distribution via established platform (Steam)

User Engagement:

  • Responding to user comments
  • Encouraging platform visits for more information

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
[No SaaS tools mentioned]

USER NEEDS

Pain Points:

  • [No explicit pain points mentioned]

Problems to Solve:

  • [No explicit problems to solve mentioned]

Potential Solutions:

  • [No potential solutions mentioned]

GROWTH FACTORS

Effective Strategies:

  • [No strategies mentioned]

Marketing & Acquisition:

  • Posting updates on relevant subreddits (r/IndieDev and r/gravityfalls)
  • Engaging with community feedback

Monetization & Product:

  • [No monetization insights]

User Engagement:

  • Responding to comments to build rapport
  • Sharing progress updates to maintain interest

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No specific SaaS tools mentionedN/AN/AN/A

USER NEEDS

Pain Points:

  • No explicit pain points mentioned

Problems to Solve:

  • Improving visual effects in game development (wind effect)

Potential Solutions:

  • Iterative design based on community feedback

GROWTH FACTORS

Effective Strategies:

  • Iterative development based on user feedback

Marketing & Acquisition:

  • Cross-platform promotion (Reddit, Twitter, YouTube)
  • Social media presence across multiple platforms
  • Devlog creation for audience building

Monetization & Product:

  • Game development as the core product

User Engagement:

  • Actively seeking and incorporating community feedback
  • Regular social media updates
  • Building anticipation through devlogs

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Unityhttps://unity.com/Game Development EngineMentioned as the development platform

USER NEEDS

Pain Points:

  • No specific pain points mentioned

Problems to Solve:

  • Creating a parkour game

Potential Solutions:

  • Using Unity for game development

GROWTH FACTORS

Effective Strategies:

  • Solo development showcased

Marketing & Acquisition:

  • Sharing gameplay glimpse on Reddit

Monetization & Product:

  • Not mentioned

User Engagement:

  • Posting in r/IndieDev community for visibility

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
AsepriteNot providedGraphics/DesignGradient tool for creating ordered dithering matrices
Itch.iohttp://Itch.ioDistribution PlatformHosting and sharing digital creations

USER NEEDS

Pain Points:

  • Difficulty in creating unique/intricate designs with ordered dithering matrices
  • Learning curve in understanding Bayer ordered dithering techniques

Problems to Solve:

  • How to generate more complex and varied dithering patterns
  • Mastering the use of gradient tools for dithering effects

Potential Solutions:

  • Creating and sharing pre-made dithering matrices as extensions
  • Tutorials or resources on advanced dithering techniques

GROWTH FACTORS

Effective Strategies:

  • Creating shareable extensions/add-ons for existing tools

Marketing & Acquisition:

  • Distributing free resources on platforms like Itch.io to attract users

Monetization & Product:

  • Offering free tools to build reputation and user base
  • Potential for premium extensions or tutorials

User Engagement:

  • Sharing work on communities like r/IndieDev for feedback
  • Encouraging user adoption through practical examples

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.comGame Distribution PlatformGame publishing, storefront, community features
DiscordNot specifiedCommunication PlatformCommunity building, giveaways, user engagement

USER NEEDS

Pain Points:

  • Getting stuck on bugs or development problems

Problems to Solve:

  • Overcoming technical challenges during game development
  • Distributing and promoting a newly released game

Potential Solutions:

  • Seeking help from developer communities (e.g., Reddit)
  • Using Discord for community engagement and giveaways
  • Providing additional content to retain players

GROWTH FACTORS

Effective Strategies:

  • Community-driven development support
  • Post-launch content updates

Marketing & Acquisition:

  • Steam platform for distribution and visibility
  • Discord giveaways to attract users
  • Leveraging Reddit communities for promotion

Monetization & Product:

  • Free content updates to increase player retention
  • Steam key giveaways as promotional tactic

User Engagement:

  • Building Discord community for direct interaction
  • Engaging with players through additional content development
  • Utilizing platform features (Steam community hub)

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
N/AN/AN/ANo SaaS tools mentioned in the content

USER NEEDS

Pain Points:

  • Potential boredom due to slow pace of gameplay

Problems to Solve:

  • Maintaining player engagement over time
  • Creating visually appealing environments
  • Implementing interactive elements (like campfire setup)

Potential Solutions:

  • Adjusting game pace to balance initial wow factor with long-term engagement
  • Adding interactive features (e.g., allowing players to eat mushrooms as suggested by commenter)

GROWTH FACTORS

Effective Strategies:

  • Soliciting user feedback during development

Marketing & Acquisition:

  • Sharing development progress on social platforms (Reddit)
  • Showcasing visual elements to attract attention

Monetization & Product:

  • Focusing on aesthetic appeal as a selling point
  • Implementing interactive mechanics to enhance gameplay

User Engagement:

  • Actively encouraging community feedback
  • Responding to user suggestions (e.g., considering adding mushroom-eating feature)

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Unreal Engine 5https://www.unrealengine.com/Game Development EngineCore framework for building modular TPS mechanics

USER NEEDS

Pain Points:

  • Bullet size appears unrealistic in the game prototype

Problems to Solve:

  • Creating a realistic visual representation of bullets

Potential Solutions:

  • Adjust bullet size to be smaller for enhanced realism

GROWTH FACTORS

Effective Strategies:

  • Providing source code as a learning resource

Marketing & Acquisition:

  • Sharing project details on Reddit for visibility
  • Offering source code access via Patreon

Monetization & Product:

  • Monetizing educational resources through Patreon subscriptions
  • Building modular systems for broad applicability

User Engagement:

  • Responding to user feedback promptly
  • Encouraging community suggestions for improvements

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/2168060/The_Planetarian/Game DistributionPlatform for distributing and selling games

USER NEEDS

Pain Points:

  • No explicit pain points mentioned

Problems to Solve:

  • Creating engaging game enemies with unique mechanics
  • Designing visually distinctive characters

Potential Solutions:

  • Incorporating biological inspiration for unsettling visuals
  • Adding weak point mechanics for strategic gameplay

GROWTH FACTORS

Effective Strategies:

  • Showcasing game development progress on social platforms

Marketing & Acquisition:

  • Sharing game assets/mechanics on Reddit communities (r/IndieDev)
  • Directly linking to Steam store page for conversions

Monetization & Product:

  • Leveraging Steam platform for game distribution
  • Focusing on unique character design as selling point

User Engagement:

  • Engaging with commenters through humor (GIF responses)
  • Encouraging community feedback on design choices

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Blender3D ModelingMentioned for face rig animation
UnityGame EngineUsed for importing animations

USER NEEDS

Pain Points:

  • Difficulty in importing Blender face rig animations to Unity without deformations
  • 'Joker-like' scars appearing during import
  • Challenges in implementing HUD with 2-player split screen
  • Storing and managing game data (ingredients, recipes) in CSV/JSON files
  • Overhauling game combat systems for better engagement

Problems to Solve:

  • Ensuring smooth animation transfer between 3D software and game engines
  • Solving technical issues in game development pipelines
  • Learning and implementing complex game mechanics (e.g., blueprints, split-screen)
  • Managing large datasets for game content (56 ingredients, 100 potions)
  • Improving game combat mechanics for enhanced player experience

Potential Solutions:

  • Troubleshooting import settings between Blender and Unity
  • Dedicated time for focused problem-solving
  • Using CSV/JSON for data management in games
  • Iterative development and revisiting abandoned projects

GROWTH FACTORS

Effective Strategies:

  • Community engagement through sharing progress and challenges
  • Iterative development and revisiting stalled projects

Marketing & Acquisition:

  • Showcasing work-in-progress visuals to generate interest (e.g., monster sculpts, avatar editors)
  • Encouraging peer feedback and interaction

Monetization & Product:

  • Developing large content libraries (e.g., 56 ingredients/100 potions) for depth
  • Focusing on core mechanics before balancing

User Engagement:

  • Creating discussion threads for developers to share achievements/challenges
  • Visual content sharing (images) to demonstrate progress
  • Encouraging detailed descriptions of technical processes

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Unityhttps://unity.com/Game DevelopmentGame engine used for development

USER NEEDS

Pain Points:

  • Struggling with collision detection in Unity
  • Unable to upload both video and images in same Reddit post

Problems to Solve:

  • Creating a 2.5D Paper Mario style RPG game
  • Finding collaborators for game development

Potential Solutions:

  • Learning billboarding technique for sprite management (as suggested in comments)
  • Seeking help from community members via direct messages

GROWTH FACTORS

Effective Strategies:

  • Community collaboration for product development

Marketing & Acquisition:

  • Direct outreach to potential collaborators via social media (Reddit DMs)

Monetization & Product:

  • N/A (No specific pricing or monetization discussed)

User Engagement:

  • Sharing development progress to build interest
  • Soliciting community feedback through public posts

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Unreal Engine 5https://www.unrealengine.comGame DevelopmentRealtime rendering engine

USER NEEDS

Pain Points:

  • Difficulty in creating visually appealing promotional materials
  • Balancing character visibility with atmospheric effects (e.g., dark backgrounds obscuring details)

Problems to Solve:

  • Creating effective game character reveal/promo posters
  • Ensuring key character features remain visible in stylized renders

Potential Solutions:

  • Adjusting lighting/contrast to highlight obscured elements (e.g., glasses)
  • Using editing tools to enhance specific details |

GROWTH FACTORS

Effective Strategies:

  • Showcasing product capabilities through visual examples (like UE5 renders)

Marketing & Acquisition:

  • Sharing promotional materials on relevant communities (e.g., r/IndieDev)

Monetization & Product:

  • Offering real-time rendering capabilities as core product value

User Engagement:

  • Soliciting community feedback on visual presentations |

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Blenderhttps://www.blender.org/3D ModelingOpen-source 3D creation suite mentioned as tool being learned

USER NEEDS

Pain Points:

  • Learning curve for 3D modeling software
  • Uncertainty about quality of created assets
  • Need for feedback on work

Problems to Solve:

  • Creating game-ready assets
  • Improving 3D modeling skills
  • Validating asset quality

Potential Solutions:

  • Practice with tools like Blender
  • Seeking community feedback
  • Iterative improvement based on critiques

GROWTH FACTORS

Effective Strategies:

  • Community engagement for feedback

Marketing & Acquisition:

  • Sharing work on platforms like Reddit
  • Profile promotion to showcase portfolio

Monetization & Product:

  • Free/open-source tools lowering barrier to entry

User Engagement:

  • Encouraging user feedback loops
  • Building portfolio visibility

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/3459610/Untold_Winter/Game Distribution PlatformGame store page for Untold Winter

USER NEEDS

Pain Points:

  • Video not loading in previous post

Problems to Solve:

  • Ensuring game features are properly showcased
  • Fixing technical issues with media uploads

Potential Solutions:

  • Re-posting with working video
  • Providing direct Steam page link for visibility

GROWTH FACTORS

Effective Strategies:

  • Re-posting content after fixing issues

Marketing & Acquisition:

  • Sharing Steam page link directly in comments
  • Using Reddit for game feature announcements

Monetization & Product:

  • Showcasing new game features to attract players

User Engagement:

  • Engaging with community by addressing technical issues promptly

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No SaaS tools mentionedN/AN/AN/A

USER NEEDS

Pain Points:

  • Optimizing games for low-end phones
  • Balancing graphical quality with performance
  • Managing player expectations regarding graphics
  • Avoiding overcomplication with destructible environments

Problems to Solve:

  • Creating engaging gameplay on resource-constrained devices
  • Preventing players from focusing too much on graphics over gameplay
  • Designing environments efficiently without sacrificing performance

Potential Solutions:

  • Using simple geometric shapes (cubes) with texture facades
  • Starting with low-poly assets and upgrading graphics incrementally
  • Separating atmospheric elements from core gameplay mechanics

GROWTH FACTORS

Effective Strategies:

  • Incremental improvement of product quality over time

Marketing & Acquisition:

  • N/A (not discussed in content)

Monetization & Product:

  • Prioritizing core gameplay mechanics over graphical fidelity
  • Ensuring product-market fit for low-end device users

User Engagement:

  • Managing user expectations through phased feature rollout

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Robloxhttps://www.roblox.com/Game Development PlatformMentioned as previous development experience
Unreal Engine 5https://www.unrealengine.com/Game EngineCurrently learning for new game development

USER NEEDS

Pain Points:

  • Transitioning between game engines (Roblox to Unreal Engine 5)
  • Dealing with bugs during development
  • Job search concerns before graduation

Problems to Solve:

  • Learning a new game engine (Unreal Engine 5)
  • Finding job opportunities while still in school
  • Collaborating with others on game development

Potential Solutions:

  • Self-learning new tools (implied by learning Unreal Engine 5)
  • Networking through Discord for collaboration
  • Seeking job opportunities proactively

GROWTH FACTORS

Effective Strategies:

  • Showcasing development progress publicly
  • Engaging with community feedback

Marketing & Acquisition:

  • Sharing development clips on social platforms (Reddit)
  • Providing Discord contact for collaboration

Monetization & Product:

  • Not explicitly mentioned

User Engagement:

  • Posting development updates to gather feedback
  • Responding to comments (e.g., thanking for encouragement)
  • Offering collaboration opportunities via Discord