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Home/r/IndieDev/2025-06-30/#3717
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Is it better to use cubes to design the environment in a shooting game?

r/IndieDev
6/29/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No SaaS tools mentionedN/AN/AN/A

USER NEEDS

Pain Points:

  • Optimizing games for low-end phones
  • Balancing graphical quality with performance
  • Managing player expectations regarding graphics
  • Avoiding overcomplication with destructible environments

Problems to Solve:

  • Creating engaging gameplay on resource-constrained devices
  • Preventing players from focusing too much on graphics over gameplay
  • Designing environments efficiently without sacrificing performance

Potential Solutions:

  • Using simple geometric shapes (cubes) with texture facades
  • Starting with low-poly assets and upgrading graphics incrementally
  • Separating atmospheric elements from core gameplay mechanics

GROWTH FACTORS

Effective Strategies:

  • Incremental improvement of product quality over time

Marketing & Acquisition:

  • N/A (not discussed in content)

Monetization & Product:

  • Prioritizing core gameplay mechanics over graphical fidelity
  • Ensuring product-market fit for low-end device users

User Engagement:

  • Managing user expectations through phased feature rollout