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Home/r/IndieDev/2025-06-30/#3713
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What are you working on this weekend?

r/IndieDev
6/30/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Blender3D ModelingMentioned for face rig animation and model sculpting
UnityGame EngineUsed for importing and animating 3D models

USER NEEDS

Pain Points:

  • Difficulty in importing Blender face rigs to Unity without deformations
  • Challenges in implementing HUD with 2-player split screen
  • Managing large-scale game assets (56 ingredients, 100 potions)
  • Combat system overhaul to improve gameplay fun

Problems to Solve:

  • Fixing facial animation deformations during 3D model import
  • Creating functional split-screen multiplayer HUD
  • Storing and managing game data (ingredients/recipes) via CSV/JSON
  • Redesigning combat mechanics for better player experience

Potential Solutions:

  • Troubleshooting import settings between Blender and Unity (implied by OP's resolution)
  • Taking breaks to regain momentum on stalled projects
  • Using CSV/JSON for data management in game development
  • Iterative development of game mechanics

GROWTH FACTORS

Effective Strategies:

  • Community engagement through sharing progress and challenges
  • Iterative development and testing of game mechanics

Marketing & Acquisition:

  • Showcasing visual assets (monster designs, avatar editors) to generate interest
  • Sharing development milestones in relevant communities (like r/IndieDev)

Monetization & Product:

  • Developing large-scale content systems (e.g., 100+ potions) for replay value
  • Focusing on core gameplay loops (combat, crafting) for product-market fit

User Engagement:

  • Encouraging peer feedback on visual designs and mechanics
  • Creating shareable visual content (screenshots) to build community excitement
  • Supporting multiplayer features to enhance social engagement