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SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Blender | 3D Modeling | Mentioned for face rig animation and model sculpting | |
Unity | Game Engine | Used for importing and animating 3D models |
USER NEEDS
Pain Points:
- Difficulty in importing Blender face rigs to Unity without deformations
- Challenges in implementing HUD with 2-player split screen
- Managing large-scale game assets (56 ingredients, 100 potions)
- Combat system overhaul to improve gameplay fun
Problems to Solve:
- Fixing facial animation deformations during 3D model import
- Creating functional split-screen multiplayer HUD
- Storing and managing game data (ingredients/recipes) via CSV/JSON
- Redesigning combat mechanics for better player experience
Potential Solutions:
- Troubleshooting import settings between Blender and Unity (implied by OP's resolution)
- Taking breaks to regain momentum on stalled projects
- Using CSV/JSON for data management in game development
- Iterative development of game mechanics
GROWTH FACTORS
Effective Strategies:
- Community engagement through sharing progress and challenges
- Iterative development and testing of game mechanics
Marketing & Acquisition:
- Showcasing visual assets (monster designs, avatar editors) to generate interest
- Sharing development milestones in relevant communities (like r/IndieDev)
Monetization & Product:
- Developing large-scale content systems (e.g., 100+ potions) for replay value
- Focusing on core gameplay loops (combat, crafting) for product-market fit
User Engagement:
- Encouraging peer feedback on visual designs and mechanics
- Creating shareable visual content (screenshots) to build community excitement
- Supporting multiplayer features to enhance social engagement