6
Tony Hawk inspired Roguelike where you have to reach increasingly higher scores to add 30s to the clock
r/IndieDev
6/28/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
USER NEEDS
Pain Points:
- Sound effects are polarizing: some find them upsetting while others find them satisfying
Problems to Solve:
- Creating engaging game mechanics with limited resources as a solo developer
- Balancing audio design to appeal to target audience
Potential Solutions:
- Playtesting to gather user feedback on controversial elements like sound design
- Using procedural generation (roguelike elements) to maximize replayability with minimal content
- Drawing inspiration from successful games like Risk of Rain 2 for structure
GROWTH FACTORS
Effective Strategies:
- Leveraging roguelike mechanics to reduce content creation burden
- Iterative development based on playtesting feedback
Marketing & Acquisition:
- Sharing development progress in communities like r/IndieDev for early feedback
Monetization & Product:
- Focusing on core gameplay loop before extensive content creation
- Using random items and procedural levels to enhance replayability
User Engagement:
- Soliciting community feedback during development phase
- Creating discussion around polarizing elements (e.g. sound design) to gauge audience preferences