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Home/r/IndieDev/2025-06-29/#3581
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Tony Hawk inspired Roguelike where you have to reach increasingly higher scores to add 30s to the clock

r/IndieDev
6/28/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes

USER NEEDS

Pain Points:

  • Sound effects are polarizing: some find them upsetting while others find them satisfying

Problems to Solve:

  • Creating engaging game mechanics with limited resources as a solo developer
  • Balancing audio design to appeal to target audience

Potential Solutions:

  • Playtesting to gather user feedback on controversial elements like sound design
  • Using procedural generation (roguelike elements) to maximize replayability with minimal content
  • Drawing inspiration from successful games like Risk of Rain 2 for structure

GROWTH FACTORS

Effective Strategies:

  • Leveraging roguelike mechanics to reduce content creation burden
  • Iterative development based on playtesting feedback

Marketing & Acquisition:

  • Sharing development progress in communities like r/IndieDev for early feedback

Monetization & Product:

  • Focusing on core gameplay loop before extensive content creation
  • Using random items and procedural levels to enhance replayability

User Engagement:

  • Soliciting community feedback during development phase
  • Creating discussion around polarizing elements (e.g. sound design) to gauge audience preferences