Home/r/IndieDev/2025-06-29/#3565
330

My game is hard to explain, but trust me

r/IndieDev
6/29/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
None mentionedN/AN/AN/A

USER NEEDS

Pain Points:

  • Difficulty explaining complex game mechanics and genre mix
  • Marketing challenges due to unique gameplay
  • Visual clarity issues (e.g., color blindness accessibility)
  • Music potentially mismatching visual style
  • Control sensitivity concerns (e.g., turning speed when missing rings)

Problems to Solve:

  • How to concisely describe a multi-genre game
  • How to market an experimental game with varied mechanics
  • Ensuring accessibility for colorblind players
  • Aligning audio with visual expectations
  • Fine-tuning gameplay mechanics based on user feedback

Potential Solutions:

  • Develop clear 1-2 sentence game overview
  • Showcase diverse gameplay elements in marketing
  • Implement colorblind modes
  • Adjust music style based on feedback
  • Optimize controls through playtesting

GROWTH FACTORS

Effective Strategies:

  • Using provocative titles to spark interest
  • Sharing development progress publicly for feedback

Marketing & Acquisition:

  • Posting gameplay clips on social media/Reddit
  • Leveraging visual uniqueness as marketing hook

Monetization & Product:

  • Considering episodic release model ("Episode 1")
  • Balancing experimental features with accessibility

User Engagement:

  • Actively responding to community feedback
  • Explaining design decisions transparently
  • Incorporating player suggestions (e.g., reticle addition)