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SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Depth-Based Pixelator | https://greedjesse.github.io/Depth-Based-Pixelator-Demo/ | Graphics/Game Development | Depth-based pixelation effect, adjustable depth thresholds, per-level customizable resolution, Detail Layer feature for higher resolution rendering |
USER NEEDS
Pain Points:
- Visual artifacts in depth-based pixelation where edges show mixed pixel sizes
- Lack of visual intelligibility in traditional low-res 3D at a distance
Problems to Solve:
- Achieving a retro pixel look while preserving detail for distant objects
- Creating a balanced visual style that avoids mixed pixel sizes on edges
Potential Solutions:
- Quantizing pixel size to the largest pixel involved to avoid mixed sizes on edges
- Sampling pixel depth at multiple positions to render based on closest depth
- Implementing more sophisticated shader code to mitigate low-res 'halo' effects
GROWTH FACTORS
Effective Strategies:
- Creating shareable demos to showcase product capabilities
- Soliciting user feedback before official release
Marketing & Acquisition:
- Showcasing work on relevant subreddits (e.g., r/IndieDev)
- Providing interactive demos for users to experience the product
Monetization & Product:
- Offering the tool as a reusable asset for other developers
- Focusing on niche visual effects for game development
User Engagement:
- Encouraging community suggestions and feedback
- Demonstrating responsiveness to user input in product development