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Home/r/IndieDev/2025-06-29/#3464
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Made a Demo for my Depth-Based Pixelator!

r/IndieDev
6/28/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Depth-Based Pixelatorhttps://greedjesse.github.io/Depth-Based-Pixelator-Demo/Graphics/Game DevelopmentDepth-based pixelation effect, adjustable depth thresholds, per-level customizable resolution, Detail Layer feature for higher resolution rendering

USER NEEDS

Pain Points:

  • Visual artifacts in depth-based pixelation where edges show mixed pixel sizes
  • Lack of visual intelligibility in traditional low-res 3D at a distance

Problems to Solve:

  • Achieving a retro pixel look while preserving detail for distant objects
  • Creating a balanced visual style that avoids mixed pixel sizes on edges

Potential Solutions:

  • Quantizing pixel size to the largest pixel involved to avoid mixed sizes on edges
  • Sampling pixel depth at multiple positions to render based on closest depth
  • Implementing more sophisticated shader code to mitigate low-res 'halo' effects

GROWTH FACTORS

Effective Strategies:

  • Creating shareable demos to showcase product capabilities
  • Soliciting user feedback before official release

Marketing & Acquisition:

  • Showcasing work on relevant subreddits (e.g., r/IndieDev)
  • Providing interactive demos for users to experience the product

Monetization & Product:

  • Offering the tool as a reusable asset for other developers
  • Focusing on niche visual effects for game development

User Engagement:

  • Encouraging community suggestions and feedback
  • Demonstrating responsiveness to user input in product development