Home/r/IndieDev/2025-06-29/#3461
226

I feel bad about being the "idea guy"

r/IndieDev
6/28/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
GodotGame EngineMentioned as previous experience
UnityGame EngineCurrent engine used by team
LDTKLevel Design ToolUsed for level design
ProBuilderLevel Design ToolTried but team found inefficient

USER NEEDS

Pain Points:

  • Feeling undervalued as a designer ('idea guy' stereotype)
  • Difficulty balancing game economy systems (e.g., coin drop rates)
  • Limited technical skills for current engine (Unity)
  • Time constraints due to full-time job
  • Conflicting playtest feedback on game difficulty

Problems to Solve:

  • Defining and validating the designer role's importance
  • Optimizing game balance and economy systems
  • Finding ways to contribute beyond design without interfering
  • Managing limited development time effectively
  • Resolving inconsistent playtest feedback

Potential Solutions:

  • Embrace role as game designer (validated by community)
  • Focus on playtesting and iterative tuning
  • Handle marketing, community building, and Steam prep
  • Learn new skills (e.g., Unity basics) if time permits
  • Use tools like LDTK for efficient level design
  • Delegate tuning tasks to free up programmer/artist time

GROWTH FACTORS

Effective Strategies:

  • Clear role specialization (designer vs. programmer vs. artist)
  • Leveraging design tools (LDTK) for efficient workflow
  • Outsourcing non-core tasks (e.g., using assets/marketplace)

Marketing & Acquisition:

  • Building community pre-launch via YouTube/social media
  • Creating short videos showcasing game mechanics
  • Conducting A/B testing on game features
  • Reaching out to publishers/influencers

Monetization & Product:

  • Prioritizing core gameplay fun over technical polish
  • Iterative tuning based on playtesting feedback
  • Using accessible pricing models for indie games
  • Ensuring strong product-market fit for genre (e.g., metroidvania)

User Engagement:

  • Involving audience in playtesting phases
  • Sharing development updates via YouTube
  • Responding to community feedback transparently
  • Fostering team morale through role validation