SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com | Game Distribution Platform | Payment processing, sales tracking, automatic updates, minimum payment threshold setting |
USER NEEDS
Pain Points:
- Long development time before first revenue (6+ years)
- Uncertainty about when to monetize games
- Payment threshold not met for some developers
- Delayed payment notifications
Problems to Solve:
- Generating first revenue from game development
- Determining optimal monetization timing
- Reaching payment thresholds for distribution platforms
- Tracking sales and payments effectively
Potential Solutions:
- Setting lower minimum payment thresholds
- Releasing smaller games first to gain experience
- Using platforms with transparent payment tracking
- Celebrating milestones to maintain motivation
GROWTH FACTORS
Effective Strategies:
- Releasing smaller projects to build momentum before major releases
- Celebrating milestones to maintain motivation
Marketing & Acquisition:
- Leveraging Steam platform for distribution and visibility
- Sharing success stories on communities like Reddit for organic promotion
Monetization & Product:
- Implementing tiered pricing models (e.g., $0.99 game price)
- Setting adjustable payment thresholds ($50, $100 etc.)
- Focusing on product-market fit through iterative development
User Engagement:
- Building community through Reddit engagement
- Sharing development progress and successes publicly
- Encouraging peer support among indie developers