28 of 36
Home/r/IndieDev/2025-06-28/#3397
7

Would love candid feedback on my tutorial

r/IndieDev
6/28/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
None mentionedN/AN/ANo SaaS tools discussed in the content

USER NEEDS

Pain Points:

  • Tutorial countdown interrupts gameplay momentum
  • Players may want to speed through tutorials
  • Difficulty reading tutorial text during gameplay
  • Ground visibility issues in the game
  • Lack of visual feedback for ducking action

Problems to Solve:

  • How to deliver tutorial information without disrupting gameplay flow
  • Improving tutorial text readability during continuous motion
  • Making game elements like ground more noticeable
  • Providing clearer visual cues for player actions (e.g. ducking)

Potential Solutions:

  • Replace countdown with tap-to-continue mechanic
  • Speed up countdown timer
  • Make text follow the player character
  • Create obstacles that force players to learn mechanics (Cuphead-style)
  • Reset position after failure with paused tutorial text
  • Add pause/skip button
  • Rethink ground visual design
  • Implement ball deflation animation for ducking action

GROWTH FACTORS

Effective Strategies:

  • Iterative improvement based on user feedback
  • A/B testing different tutorial approaches

Marketing & Acquisition:

  • Sharing early versions in relevant communities (r/IndieDev)
  • Direct app store link sharing in discussions

Monetization & Product:

  • Focusing on core gameplay addictiveness as validation
  • Prioritizing onboarding experience improvements

User Engagement:

  • Actively responding to all feedback in comment threads
  • Implementing community-suggested features
  • Expressing appreciation for positive feedback