32
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
itch.io | https://matt-davis.itch.io/monstrata | Game Distribution | Browser/Windows game hosting, demo distribution |
Steam | https://store.steampowered.com/app/3836190/Monstrata/ | Game Distribution | Commercial game storefront, wishlist collection |
USER NEEDS
Pain Points:
- Game feels shallow/lacks variety
- Art style perceived as generic
- No original soundtrack yet
Problems to Solve:
- Adding gameplay depth and variety
- Developing distinctive art style
- Creating original soundtrack
- Securing funding for full-time development
Potential Solutions:
- Iterative development to add content/variety
- Seeking art advice/improvements
- Collaborating with musician for OST
- Pursuing funding to accelerate development
GROWTH FACTORS
Effective Strategies:
- Releasing playable demo for feedback
- Multi-platform distribution (itch.io + Steam)
Marketing & Acquisition:
- Sharing on relevant communities (r/IndieDev)
- Steam wishlist collection
- Using appealing music in trailers
Monetization & Product:
- Free demo to attract players
- Planned commercial release on Steam
- Part-time development validating core mechanics
User Engagement:
- Responding to all feedback in comments
- Acknowledging helpful community members
- Transparency about development status