SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Toon Boom | Not provided | Animation Software | Used for creating 2D teaser animation |
Spine 2D | Not provided | 2D Animation Tool | Mentioned for creating motion for boss character |
USER NEEDS
Pain Points:
- Jarring transition between cutscenes and gameplay
- Inconsistent boss size between cutscene and gameplay
- Underwhelming attack animations (e.g., jump slash attack)
- Lack of visual impact feedback during combat
- Bright character appearance in gameplay vs. darker cutscene
- Minimal shadows in gameplay environment
Problems to Solve:
- Improve smoothness of cutscene-to-gameplay transitions
- Maintain consistent scale/immersion between cinematic and gameplay
- Enhance combat animations to feel more impactful
- Create better visual feedback for attacks
- Improve lighting/shadow consistency between cutscenes and gameplay
- Add environmental shadows to gameplay
Potential Solutions:
- Add fade effects or dark screens during transitions
- Use zoomed-in camera angles at scene start
- Add autoblock/dodge mechanics after cutscenes
- Redesign basic attacks to be more unique/telegraphed
- Increase screen shake or visual effects for impact
- Adjust character lighting/shading in gameplay
- Implement shadow rendering system
GROWTH FACTORS
Effective Strategies:
- Soliciting and incorporating user feedback
- Offering game customization options (difficulty settings)
- Running discounts (current 50% off on Steam)
Marketing & Acquisition:
- Sharing gameplay clips on social media/Reddit
- Engaging directly with community feedback
- Leveraging Steam platform for visibility
Monetization & Product:
- Discount pricing strategy to drive sales
- Multiple difficulty levels for broader appeal
- Customizable gameplay elements (combat/platforming)
- Strong product-market fit for animation-focused gamers
User Engagement:
- Active developer responses to comments
- Openness to critique and suggestions
- Community wishlisting on Steam
- Referencing pop culture (e.g., Ben 10, Bloodborne) for relatability