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Home/r/IndieDev/2025-06-27/#3271
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My Steam page went live

r/IndieDev
6/27/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.comGame Distribution PlatformGame storefront, community features, marketing tools

USER NEEDS

Pain Points:

  • Dislikes marketing products, especially to other game developers
  • Financial struggles during development (ice soup for dinner)
  • Uncertainty about post-launch steps and potential mistakes

Problems to Solve:

  • Getting feedback on Steam page before release
  • Learning what to do/avoid as release date approaches
  • Validating game concept and presentation

Potential Solutions:

  • Seeking community feedback on Steam page
  • Learning from mistakes through peer review
  • Crowdsourcing post-launch strategies from experienced developers

GROWTH FACTORS

Effective Strategies:

  • Leveraging community platforms for feedback and validation

Marketing & Acquisition:

  • Using Steam's built-in discovery features
  • Seeking organic feedback from developer communities

Monetization & Product:

  • Not explicitly mentioned, but implied focus on product quality over marketing

User Engagement:

  • Engaging with niche communities (r/IndieDev) for authentic feedback
  • Building anticipation through pre-release page launch