23
We recently did a UI overhaul and are wondering which version is best? (A or B?)
r/IndieDev
6/27/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
No specific SaaS tools mentioned | N/A | N/A | N/A |
USER NEEDS
Pain Points:
- UI elements are too bulky and take up too much screen space
- Borders are too thick and lack personality
- Potion icon is disproportionately large compared to ability icons
- Potential readability issues with dark semi-transparent UI (A) in certain lighting conditions
Problems to Solve:
- Choosing between two UI color schemes (black vs brown background)
- Optimizing UI layout for console compatibility
- Streamlining consumable item controls (single key for all potions)
- Reducing visual clutter while maintaining functionality
Potential Solutions:
- Scale down oversized elements (potion icon, borders)
- Use thinner borders with more stylistic elements
- Prioritize readability by considering background transparency effects (B suggested for better readability)
- Maintain console-friendly layout while minimizing footprint
GROWTH FACTORS
Effective Strategies:
- Soliciting user feedback for UI/UX improvements
- Iterative design based on community input
Marketing & Acquisition:
- Leveraging community platforms (Reddit) for feedback and visibility
Monetization & Product:
- Adapting UI for multi-platform support (PC to console expansion)
- Streamlining user controls for better accessibility
User Engagement:
- Actively responding to feedback in comment threads
- Explaining design rationale to build trust
- Implementing suggested improvements (scaling down elements)