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Home/r/IndieDev/2025-06-26/#3129
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What’s your favorite weird mechanic in a horror game? We want to steal it.

r/IndieDev
6/26/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
N/AN/AN/ANo SaaS tools mentioned in the post or comments

USER NEEDS

Pain Points:

  • Game becomes boring after 15 minutes
  • Lack of engaging mechanics beyond walking and spotting anomalies
  • Fear of turning the game into a 'gadget simulator'

Problems to Solve:

  • Maintaining player engagement throughout the game
  • Adding interactive elements without overwhelming complexity
  • Creating sustained horror atmosphere without relying on jumpscares

Potential Solutions:

  • Adding mini-games when finding anomalies (e.g., watching for attacks while documenting)
  • Implementing 'moments of silence' to build tension
  • Microphone-based interactions (like Phasmophobia)
  • Flashlight mechanics with progressive threats (like FNAF4)
  • Environmental storytelling with moving objects (e.g., statues)

GROWTH FACTORS

Effective Strategies:

  • Community-driven idea generation for feature development
  • Iterative design based on playtesting feedback

Marketing & Acquisition:

  • Leveraging community platforms (like Reddit) for feedback and hype
  • Referencing successful mechanics from popular games (Phasmophobia, FNAF)

Monetization & Product:

  • Focusing on core gameplay loop refinement
  • Balancing novelty with familiarity by adapting proven mechanics

User Engagement:

  • Direct developer interaction in community discussions
  • Incorporating user suggestions into development process
  • Creating tension through player-controlled mechanics with limited control