15
What’s your favorite weird mechanic in a horror game? We want to steal it.
r/IndieDev
6/26/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
N/A | N/A | N/A | No SaaS tools mentioned in the post or comments |
USER NEEDS
Pain Points:
- Game becomes boring after 15 minutes
- Lack of engaging mechanics beyond walking and spotting anomalies
- Fear of turning the game into a 'gadget simulator'
Problems to Solve:
- Maintaining player engagement throughout the game
- Adding interactive elements without overwhelming complexity
- Creating sustained horror atmosphere without relying on jumpscares
Potential Solutions:
- Adding mini-games when finding anomalies (e.g., watching for attacks while documenting)
- Implementing 'moments of silence' to build tension
- Microphone-based interactions (like Phasmophobia)
- Flashlight mechanics with progressive threats (like FNAF4)
- Environmental storytelling with moving objects (e.g., statues)
GROWTH FACTORS
Effective Strategies:
- Community-driven idea generation for feature development
- Iterative design based on playtesting feedback
Marketing & Acquisition:
- Leveraging community platforms (like Reddit) for feedback and hype
- Referencing successful mechanics from popular games (Phasmophobia, FNAF)
Monetization & Product:
- Focusing on core gameplay loop refinement
- Balancing novelty with familiarity by adapting proven mechanics
User Engagement:
- Direct developer interaction in community discussions
- Incorporating user suggestions into development process
- Creating tension through player-controlled mechanics with limited control