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SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Unity | https://unity.com/ | Game Engine | Mentioned in context of tutorials for point-and-click adventure games |
Game Maker | Not specified | Game Development Tool | Suggested for creating point-and-click adventures with minimal programming |
Construct | Not specified | Game Development Tool | Suggested for creating point-and-click adventures |
ChatGPT | https://chat.openai.com/ | AI Assistant | Suggested for getting help with game development |
itch.io | https://itch.io/ | Game Distribution Platform | Suggested for selling asset packs |
Unity Asset Store | https://assetstore.unity.com/ | Asset Marketplace | Suggested for selling game assets |
Godot | https://godotengine.org/ | Game Engine | Mentioned by a commenter using it for personal projects |
USER NEEDS
Pain Points:
- Creative differences leading to project cancellation
- Difficulty maintaining team hierarchy without monetary incentives
- Burnout from endless discussions and lack of progress
- Assets and creative work at risk of being forgotten
- Struggling to monetize or repurpose unfinished work
- Emotional attachment to art/story making pricing difficult
Problems to Solve:
- How to preserve and share unfinished creative work
- How to monetize game assets from a cancelled project
- How to determine fair pricing for art assets
- How to continue development as a solo developer or with a new team
- How to transform assets into a new format (e.g., point-and-click game)
Potential Solutions:
- Create and sell asset packs on platforms like itch.io or Unity Asset Store
- Package assets as a "story pack" with narrative context
- Develop a point-and-click adventure game using accessible tools (Unity, Game Maker, Construct)
- Seek new team members through communities (e.g., Reddit)
- Use AI assistance (e.g., ChatGPT) for development help
- Repurpose assets into a portfolio or new project
- Consider limited licensing (single buyer) for higher pricing
GROWTH FACTORS
Effective Strategies:
- Leveraging accessible game engines (Unity, Godot) to lower entry barriers
- Utilizing AI tools for development assistance
- Repurposing existing assets into new products (asset packs)
Marketing & Acquisition:
- Community engagement on platforms like Reddit for feedback and collaboration
- Distribution through niche marketplaces (itch.io, Unity Asset Store)
- Showcasing high-quality art to attract potential collaborators/buyers
Monetization & Product:
- Pricing based on market research of similar quality assets
- Offering asset packs with narrative context to increase value
- Considering premium pricing for exclusive/single-buyer licenses
- Solo development feasibility for specific genres (point-and-click adventures)
User Engagement:
- Building emotional connections through storytelling in asset presentation
- Encouraging community support through transparent project sharing
- Fostering collaborations via developer forums and social platforms