Home/r/IndieDev/2025-06-26/#3120
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How Do You Put a Price on a Dream You Didn’t Finish?

r/IndieDev
6/26/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Unityhttps://unity.com/Game EngineMentioned in context of tutorials for point-and-click adventure games
Game MakerNot specifiedGame Development ToolSuggested for creating point-and-click adventures with minimal programming
ConstructNot specifiedGame Development ToolSuggested for creating point-and-click adventures
ChatGPThttps://chat.openai.com/AI AssistantSuggested for getting help with game development
itch.iohttps://itch.io/Game Distribution PlatformSuggested for selling asset packs
Unity Asset Storehttps://assetstore.unity.com/Asset MarketplaceSuggested for selling game assets
Godothttps://godotengine.org/Game EngineMentioned by a commenter using it for personal projects

USER NEEDS

Pain Points:

  • Creative differences leading to project cancellation
  • Difficulty maintaining team hierarchy without monetary incentives
  • Burnout from endless discussions and lack of progress
  • Assets and creative work at risk of being forgotten
  • Struggling to monetize or repurpose unfinished work
  • Emotional attachment to art/story making pricing difficult

Problems to Solve:

  • How to preserve and share unfinished creative work
  • How to monetize game assets from a cancelled project
  • How to determine fair pricing for art assets
  • How to continue development as a solo developer or with a new team
  • How to transform assets into a new format (e.g., point-and-click game)

Potential Solutions:

  • Create and sell asset packs on platforms like itch.io or Unity Asset Store
  • Package assets as a "story pack" with narrative context
  • Develop a point-and-click adventure game using accessible tools (Unity, Game Maker, Construct)
  • Seek new team members through communities (e.g., Reddit)
  • Use AI assistance (e.g., ChatGPT) for development help
  • Repurpose assets into a portfolio or new project
  • Consider limited licensing (single buyer) for higher pricing

GROWTH FACTORS

Effective Strategies:

  • Leveraging accessible game engines (Unity, Godot) to lower entry barriers
  • Utilizing AI tools for development assistance
  • Repurposing existing assets into new products (asset packs)

Marketing & Acquisition:

  • Community engagement on platforms like Reddit for feedback and collaboration
  • Distribution through niche marketplaces (itch.io, Unity Asset Store)
  • Showcasing high-quality art to attract potential collaborators/buyers

Monetization & Product:

  • Pricing based on market research of similar quality assets
  • Offering asset packs with narrative context to increase value
  • Considering premium pricing for exclusive/single-buyer licenses
  • Solo development feasibility for specific genres (point-and-click adventures)

User Engagement:

  • Building emotional connections through storytelling in asset presentation
  • Encouraging community support through transparent project sharing
  • Fostering collaborations via developer forums and social platforms