r/IndieDev
2025-06-25·21

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
WaveWarphttps://devkidd.itch.io/Aseprite ExtensionMulti-layer and group layer wave editing, circle wave type

USER NEEDS

Pain Points:

  • Tired of animating fire by hand
  • Fire animation needs to be fast and pseudo-random
  • Current fire animation appears lop-sided

Problems to Solve:

  • Automating repetitive animation tasks
  • Creating realistic fire effects with irregular movement
  • Balancing visual appeal with mathematical accuracy

Potential Solutions:

  • Using WaveWarp extension for automated wave animations
  • Adding pseudo-randomness to wave patterns
  • Adjusting symmetry in wave generation

GROWTH FACTORS

Effective Strategies:

  • Developing specialized tools for niche markets (game dev animation)
  • Iterative improvement based on user feedback

Marketing & Acquisition:

  • Showcasing capabilities through visual demos (GIFs)
  • Releasing on indie-friendly platforms (itch.io)

Monetization & Product:

  • Offering free tools to build user base
  • Focusing on aesthetic results over technical perfection

User Engagement:

  • Engaging directly with users in comments
  • Building anticipation for upcoming releases

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Unityhttps://unity.com/Game Development EngineCore platform for game development
ChatGPThttps://chat.openai.com/AI AssistantUsed for learning algorithms (A*), tutorials, and explanations
Steamhttps://store.steampowered.com/Game DistributionPlatform for publishing and selling the game

USER NEEDS

Pain Points:

  • Difficulty understanding tile-based movement and grid systems in Unity
  • Challenges in making different art assets cohesive visually
  • Slow animation speeds affecting gameplay experience
  • Complexity in implementing pathfinding algorithms

Problems to Solve:

  • How to implement grid-based movement and pathfinding
  • How to unify art styles from different sources
  • How to optimize animation speeds for better gameplay
  • How to design data-driven game systems

Potential Solutions:

  • Using coordinate systems for tile identification instead of world positions
  • Creating custom shaders to unify art styles
  • Adding adjustable speed settings (e.g., 1.6x, 2x combat speed)
  • Leveraging AI tools like ChatGPT for learning complex algorithms
  • Procedural generation for map design to simplify data management

GROWTH FACTORS

Effective Strategies:

  • Iterative development based on user feedback
  • Early access distribution through platforms like Steam

Marketing & Acquisition:

  • Showcasing development progress on social platforms (Reddit)
  • Encouraging wishlisting on Steam for future sales
  • Community engagement through direct responses to feedback

Monetization & Product:

  • Freemium model implied through Steam distribution
  • Feature development driven by user feedback (e.g., speed settings)
  • Clear product positioning as a roguelike RPG

User Engagement:

  • Actively responding to comments and feedback
  • Sharing development milestones to build anticipation
  • Using humor and relatability in communication

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/3237570/delivery_pals/Game Distribution PlatformGame store page for Delivery Pals

USER NEEDS

Pain Points:

  • None explicitly mentioned

Problems to Solve:

  • None explicitly mentioned

Potential Solutions:

  • None explicitly mentioned

GROWTH FACTORS

Effective Strategies:

  • Launching with core content and planning future expansions
  • Creating unique gameplay combining cooking, survival, and co-op

Marketing & Acquisition:

  • Leveraging Steam platform for distribution
  • Using unique sci-fi premise to attract interest
  • Community engagement through Reddit posts

Monetization & Product:

  • Paid game model with potential DLC expansions
  • Focus on replayability through procedural generation
  • Team-based mechanics encouraging multiplayer purchases

User Engagement:

  • Co-op gameplay promoting social interaction
  • Planned content updates to maintain interest
  • Absurd humor and unique setting building community appeal

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Adobe Illustratorhttps://www.adobe.com/products/illustrator.htmlVector Graphics EditorUsed for creating game capsule art; allows easy adaptation for different sizes

USER NEEDS

Pain Points:

  • Difficulty creating professional game capsule art
  • Need to adapt artwork for various platform requirements (e.g., Steam sizes)
  • Lack of artistic skills to represent 3D games in 2D format

Problems to Solve:

  • Creating eye-catching game capsule art for marketing
  • Representing 3D game characters/assets in 2D promotional material
  • Finding affordable artists with quick turnaround

Potential Solutions:

  • Hiring freelance artists specializing in capsule art
  • Using vector graphics tools (like Adobe Illustrator) for easy scaling and adaptation
  • Providing clear game descriptions to artists for accurate representation

GROWTH FACTORS

Effective Strategies:

  • Showcasing portfolio on multiple platforms (ArtStation, DeviantArt)
  • Encouraging client testimonials and recommendations

Marketing & Acquisition:

  • Active self-promotion on relevant subreddits (r/IndieDev)
  • Directing traffic to portfolio sites and contact channels

Monetization & Product:

  • Flexible pricing based on project complexity
  • Offering services beyond capsules (e.g., character portraits upon request)

User Engagement:

  • Quick response to comments and inquiries
  • Using humor and GIFs to build rapport
  • Highlighting client satisfaction through testimonials

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/3199430/EYES_ON_THE_EXAM/Game Distribution PlatformGame store page with wishlist functionality, demo availability, and upcoming features like achievements, multiple languages, different endings

USER NEEDS

Pain Points:

  • Fear of exams and academic pressure
  • Arachnophobia (implied by developer)
  • Balancing game development skills (graphics vs. gameplay logic)

Problems to Solve:

  • Creating an engaging horror/quiz hybrid game
  • Implementing varied gameplay elements (clue-finding, logic-based answers)
  • Adding replay value through multiple endings and secrets

Potential Solutions:

  • Using relatable fears as game inspiration
  • Focusing on diegetic design approach
  • Incorporating random questions and updated AI behavior for replayability

GROWTH FACTORS

Effective Strategies:

  • Offering a free demo to attract players
  • Planning feature updates based on feedback (achievements, languages, endings)

Marketing & Acquisition:

  • Leveraging Reddit communities for visibility
  • Gaining wishlist additions through platform features
  • Organic mentions by streamers (unprompted player discovery)

Monetization & Product:

  • Single purchase model via Steam
  • Product-market fit through relatable horror themes (exam anxiety)
  • Feature development prioritizing gameplay over graphics per user feedback

User Engagement:

  • Direct developer interaction in comments
  • Community building through shared nostalgia (Goosebumps references)
  • Encouraging wishlisting for launch momentum

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/3751860/Heart_of_Mycelium/Game Distribution PlatformWishlist functionality for upcoming games

USER NEEDS

Pain Points:

  • No specific pain points mentioned

Problems to Solve:

  • No explicit problems to solve mentioned

Potential Solutions:

  • No solutions mentioned

GROWTH FACTORS

Effective Strategies:

  • Wishlisting on Steam to build anticipation

Marketing & Acquisition:

  • Sharing gameplay clips on social platforms (Reddit) to generate interest
  • Encouraging wishlists to build pre-launch audience

Monetization & Product:

  • Using Steam as distribution platform with wishlist feature

User Engagement:

  • Engaging with community feedback on Reddit
  • Showcasing satisfying game mechanics to attract players

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No SaaS tools mentionedN/AN/AN/A

USER NEEDS

Pain Points:

  • Foreground frame feels too claustrophobic/tight
  • Scaling issues on ultra-wide screens (21:9 & 32:9) and smaller screens like Steam Deck
  • Risk of important scene elements being outside visible area

Problems to Solve:

  • Balancing visual immersion vs. screen real estate
  • Ensuring consistent visual experience across different screen sizes
  • Creating atmosphere without overwhelming players

Potential Solutions:

  • Adjust frame width to be less obstructive
  • Use foreground elements selectively only for smaller scenes
  • Implement dynamic scaling for different aspect ratios

GROWTH FACTORS

Effective Strategies:

  • Soliciting user feedback for iterative design improvements
  • Creating unique visual elements that enhance game atmosphere

Marketing & Acquisition:

  • Community engagement on platforms like Reddit for feedback and visibility
  • Showcasing unique selling points (e.g., parallax effects, candlelight atmosphere)

Monetization & Product:

  • Adapting features based on user preferences (e.g., adjustable frame)
  • Ensuring product fits target audience expectations (atmosphere vs. clarity)

User Engagement:

  • Actively responding to community feedback in comment threads
  • Building anticipation through visual teasers and atmosphere discussions

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Discordhttps://discord.gg/5H8VnacakzCommunity PlatformUsed for community engagement, fan art, and memes

USER NEEDS

Pain Points:

  • No explicit pain points mentioned

Problems to Solve:

  • Building an engaged community around an indie game
  • Facilitating user-generated content (memes/fan art)

Potential Solutions:

  • Using Discord for community building
  • Creating dedicated channels for fan content

GROWTH FACTORS

Effective Strategies:

  • Community engagement through Discord

Marketing & Acquisition:

  • Leveraging user-generated content (memes) as organic marketing
  • Sharing community content on Reddit to attract attention

Monetization & Product:

  • Not explicitly mentioned

User Engagement:

  • Creating dedicated Discord channels for fan art/memes
  • Actively participating in community discussions
  • Encouraging user creativity through meme creation

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
ArtStationhttps://www.artstation.com/ogambacurtaPortfolio HostingProfessional portfolio for artists
Instagramhttps://www.instagram.com/ogambacurta/Social MediaVisual content sharing platform
DiscordGAMBA#1778CommunicationReal-time chat and collaboration
Teamloophttp://teamloop.devCollaborationFree game dev collaboration service

USER NEEDS

Pain Points:

  • Finding job opportunities as a freelance artist
  • Need for platforms to showcase work effectively
  • Difficulty in connecting with potential clients or collaborators

Problems to Solve:

  • Securing freelance, full-time, or part-time work in game development
  • Building professional visibility and network
  • Facilitating collaboration in game development projects

Potential Solutions:

  • Using portfolio platforms like ArtStation to showcase work
  • Leveraging social media (Instagram) for visibility
  • Utilizing collaboration tools like Teamloop for finding projects
  • Engaging through communication platforms like Discord

GROWTH FACTORS

Effective Strategies:

  • Offering free services to attract users (e.g., Teamloop)
  • Building communities around specific niches (e.g., indie game dev)

Marketing & Acquisition:

  • Word-of-mouth and community recommendations (e.g., Reddit comment suggesting Teamloop)
  • Leveraging existing platforms where target audience is active (e.g., r/IndieDev)

Monetization & Product:

  • Free tier offerings to lower barrier to entry
  • Focus on collaboration features for creative teams

User Engagement:

  • Encouraging user sharing of portfolios and projects
  • Facilitating connections between artists and developers

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
[No SaaS tools mentioned]---

USER NEEDS

Pain Points:

  • Poor readability of fonts
  • Inconsistent art styles making UI look AI-generated and uncanny
  • Lack of visual hierarchy and focal points
  • Overly busy UI elements causing distraction
  • Clashing colors and textures
  • Unclear interactive elements (buttons not standing out)
  • Inconsistent scaling of decorative elements (roses)
  • Dialogue container too small for text

Problems to Solve:

  • Improve UI readability and accessibility
  • Achieve visual consistency and coherence in art style
  • Create clear visual hierarchy for user actions
  • Reduce visual clutter to enhance user focus
  • Ensure UI elements scale properly for different languages
  • Establish consistent design rules for interactive elements

Potential Solutions:

  • Use more readable fonts with less serif
  • Implement consistent scaling and placement of decorative elements
  • Create a style guide for UI components
  • Use color differentiation for interactive elements
  • Add outlines/drop shadows to text for better contrast
  • Reduce background texture/transparency
  • Hand-letter text to match art style
  • Use mood boards for design inspiration
  • Simplify composition by removing competing elements

GROWTH FACTORS

Effective Strategies:

  • [No direct SaaS business growth strategies mentioned]

Marketing & Acquisition:

  • [No marketing or acquisition methods discussed]

Monetization & Product:

  • [No pricing or feature development insights]

User Engagement:

  • Soliciting community feedback for product improvement
  • Engaging with constructive criticism to iterate on design

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/2725610/?utm_source=redditGame Distribution PlatformGame demo hosting and distribution

USER NEEDS

Pain Points:

  • Trailer does not clearly convey gameplay mechanics
  • Abrupt transitions in trailer editing
  • Showing too much of the monster reduces horror impact

Problems to Solve:

  • Need to improve trailer clarity on gameplay loop
  • Need to refine trailer pacing and transitions
  • Need to maintain horror element mystery

Potential Solutions:

  • Create a separate gameplay-focused trailer
  • Adjust trailer editing for smoother transitions
  • Limit monster exposure to preserve fear factor

GROWTH FACTORS

Effective Strategies:

  • Releasing playable demos for user feedback
  • Iterating based on community suggestions

Marketing & Acquisition:

  • Using Reddit communities for targeted feedback
  • Linking demo directly in promotional posts

Monetization & Product:

  • Free demo distribution to build interest
  • Feature development guided by user comments

User Engagement:

  • Actively responding to all feedback comments
  • Implementing suggested improvements publicly

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
None mentionedN/AN/AN/A

USER NEEDS

Pain Points:

  • None mentioned

Problems to Solve:

  • None mentioned

Potential Solutions:

  • None mentioned

GROWTH FACTORS

Effective Strategies:

  • None mentioned

Marketing & Acquisition:

  • None mentioned

Monetization & Product:

  • None mentioned

User Engagement:

  • None mentioned

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No SaaS tools mentionedN/AN/AN/A

USER NEEDS

Pain Points:

  • Camera feels too zoomed out, making the character appear too small
  • Difficulty focusing on the character due to excessive background/sky space
  • Inconsistent pixel sizes between assets (e.g., house vs. sunflower)

Problems to Solve:

  • Determining optimal camera zoom level for gameplay and visual clarity
  • Balancing character visibility with environmental context
  • Creating visual consistency in asset pixel sizes
  • Conveying specific narrative feelings through camera perspective

Potential Solutions:

  • Implement dynamic camera zoom based on gameplay context (e.g., zoom in during interactions)
  • Add player-adjustable zoom options
  • Make character stand out more visually (e.g., highlighting, larger sprite)
  • Reduce sky space if not gameplay-relevant
  • Use camera perspective intentionally to convey feelings (smallness vs. intimacy)
  • Replace placeholder assets for visual consistency

GROWTH FACTORS

Effective Strategies:

  • Soliciting community feedback for iterative improvements
  • Considering player customization options (e.g., adjustable zoom)

Marketing & Acquisition:

  • Leveraging community platforms (e.g., Reddit) for feedback and visibility

Monetization & Product:

  • Prioritizing accessibility features (e.g., zoom options for visually impaired)
  • Developing dynamic systems that enhance gameplay (e.g., context-based camera)

User Engagement:

  • Actively responding to user feedback in comment threads
  • Encouraging community discussion about design choices
  • Using visual examples (screenshots) to facilitate feedback

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Unityhttps://unity.com/Game EngineUsed for game development
Steamhttps://store.steampowered.com/Game Distribution PlatformUsed for game distribution and reviews
Epic Games Storehttps://www.epicgames.com/store/Game Distribution PlatformUsed for game distribution

USER NEEDS

Pain Points:

  • Burnout from constant development challenges
  • Difficulty in recovering from negative Steam reviews
  • Loss of visibility due to Steam algorithm
  • Changing player expectations for Early Access games
  • Personal loss affecting motivation

Problems to Solve:

  • How to recover a game with mostly negative reviews
  • How to regain visibility on Steam
  • How to manage player expectations for Early Access
  • How to overcome burnout and maintain motivation

Potential Solutions:

  • Take a break to recover from burnout
  • Repurpose existing technology for future projects
  • Release the game as a free 'teaser' and re-release a full version
  • Improve marketing efforts (e.g., social media marketing, new trailer)
  • Increase transparency with players through developer updates
  • Address negative reviews by fixing issues and responding to feedback
  • Consider a relaunch with a major update (e.g., 1.0 release)
  • Give out free keys in exchange for reviews

GROWTH FACTORS

Effective Strategies:

  • Consistent updates and improvements to address user feedback
  • Transparency in development process
  • Repurposing technology for future projects

Marketing & Acquisition:

  • Social media marketing for polished games
  • Creating engaging trailers and gameplay videos
  • Leveraging success of previous titles for visibility
  • Giving out free keys in exchange for reviews

Monetization & Product:

  • Early Access model requires nearly finished products to meet player expectations
  • Pricing model considerations: free teaser vs. paid full version
  • Importance of product stability and bug fixes before launch

User Engagement:

  • Developer responses to reviews to show engagement
  • Sharing personal stories to build emotional connection
  • Community building through transparency and regular updates

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/3473430/All_Our_Broken_Parts/?utm_source=redditGame Distribution PlatformDigital game storefront, wishlist functionality

USER NEEDS

Pain Points:

  • No explicit pain points mentioned

Problems to Solve:

  • Creating engaging narrative experiences
  • Building interest in cyberpunk-themed games

Potential Solutions:

  • Showcasing game visuals/story moments
  • Directing users to wishlist on Steam

GROWTH FACTORS

Effective Strategies:

  • Showcasing compelling game moments to generate interest

Marketing & Acquisition:

  • Sharing content on relevant subreddits (r/IndieDev)
  • Including direct Steam link with wishlist call-to-action
  • Using utm_source tracking for attribution

Monetization & Product:

  • Leveraging Steam platform for distribution
  • Focusing on unique cyberpunk narrative as product differentiator

User Engagement:

  • Responding to positive comments to build community
  • Encouraging discussion with philosophical questions (e.g. robot dreams)

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No SaaS tools mentionedN/AN/AN/A

USER NEEDS

Pain Points:

  • Displaying excessively large numbers in UI can cause layout issues
  • Difficulty in determining exact values when numbers are abbreviated (e.g., using K/M)

Problems to Solve:

  • How to effectively display very large numbers without breaking UI
  • Balancing readability with precision when abbreviating numbers

Potential Solutions:

  • Implementing number shortening (e.g., K for thousand, M for million) as seen in Balatro
  • Dynamically adjusting text size to fit numbers within UI elements

GROWTH FACTORS

Effective Strategies:

  • Leveraging community for bug discovery and feedback

Marketing & Acquisition:

  • Sharing game screenshots/updates on Reddit to generate interest
  • Community members organically sharing content (e.g., Balthromaw sharing pics)

Monetization & Product:

  • Releasing playable demos to build anticipation
  • Maintaining visual appeal (art style praised multiple times)

User Engagement:

  • Actively responding to community feedback on social platforms
  • Acknowledging and fixing exploits reported by players

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
VContainerNot providedDependency Injection FrameworkDependency injection for Unity ECS systems
Unity ECSNot providedGame Development FrameworkEntity Component System architecture

USER NEEDS

Pain Points:

  • Complexity in managing dependencies within Unity ECS architecture
  • Difficulty understanding system lifecycle and injection timing

Problems to Solve:

  • Implementing dependency injection in Unity ECS
  • Setting up and registering ECS systems efficiently
  • Learning intermediate-level Unity development techniques

Potential Solutions:

  • Using VContainer for dependency injection
  • Following tutorial guidance on system registration and lifecycle management

GROWTH FACTORS

Effective Strategies:

  • Creating intermediate-friendly tutorials for specific technical challenges

Marketing & Acquisition:

  • Sharing educational content on relevant subreddits (r/IndieDev)
  • Using clear emoji symbols (🍻) to attract attention

Monetization & Product:

  • Free educational content as lead generation for potential paid products
  • Focusing on niche technical needs (Unity ECS integration)

User Engagement:

  • Providing direct YouTube links for visual learning
  • Structuring content with clear learning objectives (checklist format)

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
N/AN/AN/ANo SaaS tools mentioned

USER NEEDS

Pain Points:

  • Difficulty in naming game characters

Problems to Solve:

  • Choosing an appropriate name for a game boss character

Potential Solutions:

  • Seeking community feedback on name options

GROWTH FACTORS

Effective Strategies:

  • Community engagement for feedback

Marketing & Acquisition:

  • Leveraging community input for content decisions

Monetization & Product:

  • Involving users in creative decisions to improve product appeal

User Engagement:

  • Soliciting user opinions to build community involvement

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
[No SaaS tools mentioned][N/A][N/A][N/A]

USER NEEDS

Pain Points:

  • No explicit pain points mentioned

Problems to Solve:

  • No explicit problems to solve mentioned

Potential Solutions:

  • No explicit solutions mentioned

GROWTH FACTORS

Effective Strategies:

  • Launching a demo version

Marketing & Acquisition:

  • Demo launch as a key driver for traffic and wishlist additions

Monetization & Product:

  • Licenses sold (893) indicate a monetization model
  • Positive reviews (100% positive) suggest product-market fit

User Engagement:

  • Wishlist additions (97 new, 286 total) show interest
  • Playtime (30 min median) indicates engagement
  • Reviews (14) provide feedback loop