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SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
No SaaS tools mentioned | N/A | N/A | N/A |
USER NEEDS
Pain Points:
- Camera feels too zoomed out, making the character appear too small
- Difficulty focusing on the character due to excessive background/sky space
- Inconsistent pixel sizes between assets (e.g., house vs. sunflower)
Problems to Solve:
- Determining optimal camera zoom level for gameplay and visual clarity
- Balancing character visibility with environmental context
- Creating visual consistency in asset pixel sizes
- Conveying specific narrative feelings through camera perspective
Potential Solutions:
- Implement dynamic camera zoom based on gameplay context (e.g., zoom in during interactions)
- Add player-adjustable zoom options
- Make character stand out more visually (e.g., highlighting, larger sprite)
- Reduce sky space if not gameplay-relevant
- Use camera perspective intentionally to convey feelings (smallness vs. intimacy)
- Replace placeholder assets for visual consistency
GROWTH FACTORS
Effective Strategies:
- Soliciting community feedback for iterative improvements
- Considering player customization options (e.g., adjustable zoom)
Marketing & Acquisition:
- Leveraging community platforms (e.g., Reddit) for feedback and visibility
Monetization & Product:
- Prioritizing accessibility features (e.g., zoom options for visually impaired)
- Developing dynamic systems that enhance gameplay (e.g., context-based camera)
User Engagement:
- Actively responding to user feedback in comment threads
- Encouraging community discussion about design choices
- Using visual examples (screenshots) to facilitate feedback