91
After one year as a solo dev I'm so close to release my first game alone!
r/IndieDev
6/25/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com/app/3199430/EYES_ON_THE_EXAM/ | Game Distribution Platform | Game store page with wishlist functionality, demo availability, and upcoming features like achievements, multiple languages, different endings |
USER NEEDS
Pain Points:
- Fear of exams and academic pressure
- Arachnophobia (implied by developer)
- Balancing game development skills (graphics vs. gameplay logic)
Problems to Solve:
- Creating an engaging horror/quiz hybrid game
- Implementing varied gameplay elements (clue-finding, logic-based answers)
- Adding replay value through multiple endings and secrets
Potential Solutions:
- Using relatable fears as game inspiration
- Focusing on diegetic design approach
- Incorporating random questions and updated AI behavior for replayability
GROWTH FACTORS
Effective Strategies:
- Offering a free demo to attract players
- Planning feature updates based on feedback (achievements, languages, endings)
Marketing & Acquisition:
- Leveraging Reddit communities for visibility
- Gaining wishlist additions through platform features
- Organic mentions by streamers (unprompted player discovery)
Monetization & Product:
- Single purchase model via Steam
- Product-market fit through relatable horror themes (exam anxiety)
- Feature development prioritizing gameplay over graphics per user feedback
User Engagement:
- Direct developer interaction in comments
- Community building through shared nostalgia (Goosebumps references)
- Encouraging wishlisting for launch momentum