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Home/r/IndieDev/2025-06-20/#2872
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After seven years of development in spare time, our game finally releases on Friday

r/IndieDev
6/20/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/Game Distribution PlatformDigital game distribution, community features, review system

USER NEEDS

Pain Points:

  • Limited time and energy for hobby game development
  • Balancing game development with life responsibilities
  • Scaling content creation while maintaining quality

Problems to Solve:

  • Completing game development projects despite time constraints
  • Balancing scope and quality in game development
  • Building a community and getting feedback for indie games

Potential Solutions:

  • Focusing on shorter, more polished game versions
  • Leveraging community support and feedback
  • Using digital distribution platforms for reach and visibility

GROWTH FACTORS

Effective Strategies:

  • Building a community around the game
  • Leveraging digital distribution platforms
  • Prioritizing quality over quantity in content creation

Marketing & Acquisition:

  • Creating engaging trailers and content
  • Building anticipation through long-term community engagement
  • Utilizing platform algorithms for visibility

Monetization & Product:

  • Balancing game scope with development capacity
  • Focusing on core gameplay mechanics
  • Creating unique visual assets

User Engagement:

  • Encouraging community feedback and reviews
  • Building anticipation through long-term development updates