545
It's so satisfying to design a fishing mechanic that even the dev finds challenging
r/IndieDev
6/19/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Unity | https://unity.com/ | Game Engine | Used for game development |
Aseprite | https://www.aseprite.org/ | Sprite Editor | Used for creating game sprites |
USER NEEDS
Pain Points:
- Some players dislike fishing mechanics
- Need for adjustable difficulty levels
- Desire for relaxing gameplay
Problems to Solve:
- Creating engaging yet accessible mini-games
- Balancing challenge with relaxation
- Making fishing mechanics satisfying
Potential Solutions:
- Implementing adjustable difficulty settings
- Designing intuitive mechanics
- Adding thematic elements to gameplay
GROWTH FACTORS
Effective Strategies:
- Building a dedicated development team
- Creating engaging gameplay mechanics
- Developing strong visual style and theme
Marketing & Acquisition:
- Showcasing gameplay through video content
- Building community engagement on platforms like Reddit
- Leveraging Steam page for visibility
Monetization & Product:
- Developing core gameplay features around fishing
- Creating satisfying user experiences
- Balancing challenge with accessibility
User Engagement:
- Encouraging community feedback and suggestions
- Building a strong visual identity
- Creating satisfying gameplay loops