Home/r/IndieDev/2025-06-19/#2662
220

Released my game on Monday:

r/IndieDev
6/18/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/3691100/is_THIS_a_game/Game Distribution PlatformDigital game distribution, community features, wishlist system

USER NEEDS

Pain Points:

  • Difficulty getting game discovered without marketing
  • Challenges in building wishlist and sales
  • Pressure to perform well after release

Problems to Solve:

  • Effective game marketing strategies
  • Building wishlist and sales momentum
  • Managing expectations and pressure after release

Potential Solutions:

  • Participating in Steam Next Fest
  • Appealing for late entry to Steam Next Fest
  • Leveraging social media and Reddit for promotion
  • Creating engaging trailers and demos

GROWTH FACTORS

Effective Strategies:

  • Participating in Steam Next Fest for exposure
  • Appealing for late entry to Steam Next Fest
  • Leveraging social media and Reddit for promotion

Marketing & Acquisition:

  • Creating engaging trailers and demos
  • Building wishlist through early promotion
  • Participating in community events

Monetization & Product:

  • Pricing strategy for game sales
  • Balancing development time with marketing efforts

User Engagement:

  • Building community through Reddit and social media
  • Encouraging word-of-mouth through engaging content