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SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com/app/3691100/is_THIS_a_game/ | Game Distribution Platform | Digital game distribution, community features, wishlist system |
USER NEEDS
Pain Points:
- Difficulty getting game discovered without marketing
- Challenges in building wishlist and sales
- Pressure to perform well after release
Problems to Solve:
- Effective game marketing strategies
- Building wishlist and sales momentum
- Managing expectations and pressure after release
Potential Solutions:
- Participating in Steam Next Fest
- Appealing for late entry to Steam Next Fest
- Leveraging social media and Reddit for promotion
- Creating engaging trailers and demos
GROWTH FACTORS
Effective Strategies:
- Participating in Steam Next Fest for exposure
- Appealing for late entry to Steam Next Fest
- Leveraging social media and Reddit for promotion
Marketing & Acquisition:
- Creating engaging trailers and demos
- Building wishlist through early promotion
- Participating in community events
Monetization & Product:
- Pricing strategy for game sales
- Balancing development time with marketing efforts
User Engagement:
- Building community through Reddit and social media
- Encouraging word-of-mouth through engaging content