SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
[No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] |
USER NEEDS
Pain Points:
- Difficulty in creating challenging levels that are still beatable
- Need for playtesting and validation of level difficulty
- Balancing game difficulty for different skill levels
Problems to Solve:
- Ensuring levels are challenging but not impossible
- Finding ways to validate level difficulty
- Creating optional difficulty settings
Potential Solutions:
- Implementing optional difficulty modes
- Using playtesters to validate level difficulty
- Adding checkpoints or save states for easier progression
GROWTH FACTORS
Effective Strategies:
- Building a strong community around the game
- Encouraging user-generated content and level sharing
Marketing & Acquisition:
- Leveraging YouTube and Twitch for game visibility
- Creating engaging trailers and demos
Monetization & Product:
- Offering optional paid content or DLC
- Implementing difficulty tiers for different player segments
User Engagement:
- Encouraging community challenges and competitions
- Providing tools for user-generated content creation