5
Why I made a survival horror game that punishes "run-and-gun" zombie habits
r/IndieDev
6/18/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
None mentioned |
USER NEEDS
Pain Points:
- Desire for more strategic, team-oriented zombie games
- Frustration with shallow, run-and-gun gameplay
- Need for games that create genuine vulnerability and tension
Problems to Solve:
- Creating meaningful co-op gameplay
- Balancing challenge and frustration
- Encouraging strategic thinking and planning
Potential Solutions:
- Limited ammo and resources
- Unique character roles
- Environmental puzzles and limited visibility
GROWTH FACTORS
Effective Strategies:
- Creating a niche product that fills a gap in the market
- Building a community around a specific gameplay style
Marketing & Acquisition:
- None mentioned
Monetization & Product:
- None mentioned
User Engagement:
- Fostering discussion about game design philosophy
- Encouraging community feedback and collaboration