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Home/r/IndieDev/2025-06-18/#2685
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Why I made a survival horror game that punishes "run-and-gun" zombie habits

r/IndieDev
6/18/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
None mentioned

USER NEEDS

Pain Points:

  • Desire for more strategic, team-oriented zombie games
  • Frustration with shallow, run-and-gun gameplay
  • Need for games that create genuine vulnerability and tension

Problems to Solve:

  • Creating meaningful co-op gameplay
  • Balancing challenge and frustration
  • Encouraging strategic thinking and planning

Potential Solutions:

  • Limited ammo and resources
  • Unique character roles
  • Environmental puzzles and limited visibility

GROWTH FACTORS

Effective Strategies:

  • Creating a niche product that fills a gap in the market
  • Building a community around a specific gameplay style

Marketing & Acquisition:

  • None mentioned

Monetization & Product:

  • None mentioned

User Engagement:

  • Fostering discussion about game design philosophy
  • Encouraging community feedback and collaboration