30
Releasing a game with only 200 wishlists in two days. Am I cooked?
r/IndieDev
6/18/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Sullygnome | https://sullygnome.com/ | Streamer discovery | Helps find streamers who have played similar games |
USER NEEDS
Pain Points:
- Difficulty getting initial wishlists on Steam
- Lack of marketing leading to low visibility
- Fear of game flopping due to low engagement
Problems to Solve:
- Increasing wishlist numbers before launch
- Improving game discoverability
- Building initial player base
Potential Solutions:
- Emailing streamers and content creators
- Participating in Steam Next Fest
- Improving store page optimization
- Creating multiple social media accounts for outreach
GROWTH FACTORS
Effective Strategies:
- Email outreach to streamers and content creators
- Participating in Steam Next Fest
- Building wishlists through store page optimization
Marketing & Acquisition:
- Targeted email campaigns to relevant streamers
- Utilizing multiple social media accounts for outreach
- Creating engaging trailers and marketing materials
Monetization & Product:
- Emphasizing unique game mechanics in marketing
- Highlighting different game modes
- Rewarding accuracy and precision in gameplay
User Engagement:
- Building community through streamer partnerships
- Encouraging word-of-mouth marketing
- Creating engaging trailers and marketing materials