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Home/r/IndieDev/2025-06-18/#2614
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Releasing a game with only 200 wishlists in two days. Am I cooked?

r/IndieDev
6/18/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Sullygnomehttps://sullygnome.com/Streamer discoveryHelps find streamers who have played similar games

USER NEEDS

Pain Points:

  • Difficulty getting initial wishlists on Steam
  • Lack of marketing leading to low visibility
  • Fear of game flopping due to low engagement

Problems to Solve:

  • Increasing wishlist numbers before launch
  • Improving game discoverability
  • Building initial player base

Potential Solutions:

  • Emailing streamers and content creators
  • Participating in Steam Next Fest
  • Improving store page optimization
  • Creating multiple social media accounts for outreach

GROWTH FACTORS

Effective Strategies:

  • Email outreach to streamers and content creators
  • Participating in Steam Next Fest
  • Building wishlists through store page optimization

Marketing & Acquisition:

  • Targeted email campaigns to relevant streamers
  • Utilizing multiple social media accounts for outreach
  • Creating engaging trailers and marketing materials

Monetization & Product:

  • Emphasizing unique game mechanics in marketing
  • Highlighting different game modes
  • Rewarding accuracy and precision in gameplay

User Engagement:

  • Building community through streamer partnerships
  • Encouraging word-of-mouth marketing
  • Creating engaging trailers and marketing materials