Home/r/IndieDev/2025-06-18/#2599
1118

Is it okay to make levels that you personally can't beat?

r/IndieDev
6/18/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
[No SaaS tools mentioned][No SaaS tools mentioned][No SaaS tools mentioned][No SaaS tools mentioned]

USER NEEDS

Pain Points:

  • Difficulty in creating challenging levels that are still beatable
  • Need for playtesting and validation of level difficulty
  • Balancing game difficulty for different skill levels

Problems to Solve:

  • Ensuring levels are challenging but not impossible
  • Finding ways to validate level difficulty
  • Creating optional difficulty settings

Potential Solutions:

  • Implementing optional difficulty modes
  • Using playtesters to validate level difficulty
  • Adding checkpoints or save states for easier progression

GROWTH FACTORS

Effective Strategies:

  • Building a strong community around the game
  • Encouraging user-generated content and level sharing

Marketing & Acquisition:

  • Leveraging YouTube and Twitch for game visibility
  • Creating engaging trailers and demos

Monetization & Product:

  • Offering optional paid content or DLC
  • Implementing difficulty tiers for different player segments

User Engagement:

  • Encouraging community challenges and competitions
  • Providing tools for user-generated content creation