5
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
[No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] |
USER NEEDS
Pain Points:
- Uncertainty about how to expand core combat loop into full game
- Difficulty determining optimal game genre and progression system
Problems to Solve:
- Need to identify complementary game mechanics and progression systems
- Need to determine minimum viable product scope
Potential Solutions:
- Consider ARPG, roguelike, strategic, or mercenary company game structures
- Align game design with developer's strengths and interests
GROWTH FACTORS
Effective Strategies:
- Focus on core gameplay strengths and unique selling points
- Align game design with developer's skills and interests
Marketing & Acquisition:
- [No specific marketing methods mentioned]
Monetization & Product:
- Consider game genre and progression system that fits core combat loop
- Determine minimum viable product scope based on chosen game structure
User Engagement:
- [No specific engagement techniques mentioned]