7
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
[No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] |
USER NEEDS
Pain Points:
- Difficulty determining optimal game length
- Balancing game length with quality and engagement
- Pricing games appropriately based on playtime
Problems to Solve:
- Finding the right balance between game length and player engagement
- Determining pricing based on game length and quality
- Creating replayable content for longer games
Potential Solutions:
- Focus on quality over quantity
- Create tight, memorable experiences for shorter games
- Add depth or replayability for longer games
- Consider genre-specific expectations for playtime
GROWTH FACTORS
Effective Strategies:
- Creating infinite replayability for indie games
- Developing games that can be easily demoed
- Focusing on unique value propositions that AAA games can't offer
Marketing & Acquisition:
- [No specific marketing methods mentioned]
Monetization & Product:
- Pricing games based on value per hour of entertainment
- Creating games that offer unique experiences AAA games can't provide
User Engagement:
- Building games with infinite replayability
- Creating tight, memorable experiences for shorter playtimes