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My journey in designing the key art for my game (obviously without AI)
r/IndieDev
6/15/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
[No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] |
USER NEEDS
Pain Points:
- Difficulty creating a visually appealing and readable logo text
- Challenges in designing game key art that effectively communicates game content
- Need for artwork that works well as Steam store page art and YouTube thumbnails
Problems to Solve:
- Making text more readable at small sizes
- Ensuring game elements are clearly identifiable
- Balancing artistic appeal with informational clarity
Potential Solutions:
- Adjusting letter spacing and shapes
- Increasing text size relative to images
- Adding white outlines to text for better contrast
GROWTH FACTORS
Effective Strategies:
- Iterative design process based on community feedback
- Balancing artistic vision with practical usability
Marketing & Acquisition:
- Creating visually distinctive artwork for better recognition
- Designing artwork that works across multiple platforms
Monetization & Product:
- [No specific monetization or product insights mentioned]
User Engagement:
- Seeking community feedback during design process
- Iterating based on user suggestions and preferences