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Home/r/IndieDev/2025-06-15/#2240
5

The Funniest Glitch in My Game that Turned into a Feature

r/IndieDev
6/14/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/2503550/Operation_Octo/Game Distribution PlatformDigital game distribution, community features, developer tools

USER NEEDS

Pain Points:

  • Need for engaging gameplay mechanics
  • Desire for humorous and unexpected interactions

Problems to Solve:

  • Balancing game mechanics to prevent overpowered interactions
  • Creating memorable and entertaining gameplay moments

Potential Solutions:

  • Implementing bounce limits for projectiles
  • Adjusting enemy movement speed for better gameplay balance

GROWTH FACTORS

Effective Strategies:

  • Leveraging unexpected gameplay interactions to create memorable experiences
  • Using playtesting feedback to refine game mechanics

Marketing & Acquisition:

  • Showcasing unique and humorous gameplay moments in marketing materials
  • Building community engagement through sharing interesting game interactions

Monetization & Product:

  • Creating engaging gameplay features that encourage player retention
  • Balancing game mechanics to maintain fair and enjoyable gameplay

User Engagement:

  • Encouraging player discovery of hidden or unexpected game interactions
  • Creating shareable moments that players want to show others