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Let's make a collection of simple but effective tricks in game development. My favorite: change the pitch by -5% to +5% at random for reoccuring sounds for more variance. I think I heard that at PirateSoftware so not my idea. What else is there?
r/IndieDev
6/14/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
None mentioned |
USER NEEDS
Pain Points:
- Difficulty creating engaging sound design
- Struggling with dynamic music implementation
- Challenges in creating accessible UIs
- Frustration with precise timing in platformers
Problems to Solve:
- Creating more engaging sound effects
- Implementing dynamic music systems
- Designing accessible user interfaces
- Improving platforming mechanics
Potential Solutions:
- Using sound layer variations
- Implementing dynamic music tracks
- Designing grayscale UIs first
- Adding coyote time mechanics
GROWTH FACTORS
Effective Strategies:
- Sharing development tips and tricks
- Building community through knowledge sharing
- Implementing accessibility features
Marketing & Acquisition:
- None mentioned
Monetization & Product:
- None mentioned
User Engagement:
- Encouraging community contributions
- Sharing development insights