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I wouldn’t call us an indie team - more like a few friends, Eve Online players, and crazy Factorio fans. This mix inspired us to create a space MMO sandbox with mining robots in a procedurally generated world.
r/IndieDev
6/3/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com/app/3337310/ERZ_Online/ | Game Distribution Platform | Early Access Game Publishing, Community Features, Analytics |
USER NEEDS
Pain Points:
- Desire for more accessible MMO games
- Need for deeper automation and scripting in games
- Demand for procedurally generated worlds
- Interest in player-driven economies
Problems to Solve:
- Creating engaging multiplayer experiences
- Balancing complexity with accessibility
- Building sustainable indie game development
Potential Solutions:
- Hybrid development model combining full-time and part-time work
- Leveraging existing game communities for inspiration
- Implementing procedural generation and automation systems
GROWTH FACTORS
Effective Strategies:
- Building on existing game communities (Eve Online, Factorio)
- Creating unique hybrid game experiences
- Focusing on player-driven content and economies
Marketing & Acquisition:
- Targeting specific gaming communities
- Showcasing unique features and gameplay
- Engaging with potential players through Reddit and Steam
Monetization & Product:
- Early Access model for funding development
- Balancing complexity with accessibility
- Building a passionate community around the game
User Engagement:
- Encouraging player feedback and involvement
- Creating a sense of ownership through player-driven content
- Building on existing game communities